Search found 114 matches

by dv8
Wed May 16, 2018 1:15 pm
Forum: off-topic
Topic: Scanning manuals.
Replies: 3
Views: 183

Re: Scanning manuals.

Same here. I always scan to a lossless format first so there is no drop in quality during editing. For text and line art I scan at 600 dpi, 1-bit. Black+white photos at 300 dpi, 8-bit greyscale. Colour photos at 300 dpi, 24-bit colour. When scanning stapled documents in the past I've always removed ...
by dv8
Sun May 13, 2018 1:45 pm
Forum: hardware
Topic: sideways Ram
Replies: 8
Views: 189

Re: sideways Ram

My guess is that it's either FRAM or a RAM module with a built-in battery.
Mark has used both types in his machines over the years.
by dv8
Sun May 13, 2018 1:19 pm
Forum: hardware
Topic: sideways Ram
Replies: 8
Views: 189

Re: sideways Ram

The problem is that Comstar is in a higher priority ROM than BASIC so it will always boot as the default language.

So, yeah, the only real solution is to load something else into that bank or wipe it out with

*SRWRITE 2000+4000 8000 11

then press Break.
by dv8
Sun May 13, 2018 12:54 pm
Forum: hardware
Topic: sideways Ram
Replies: 8
Views: 189

Re: sideways Ram

It sounds like you have a battery-backed sideways RAM module which keeps its contents even when the machine is switched off. Does Mark (retroclinic) supply his machines with a switch to turn the RAM off? If not, enter the command *BASIC on the Comstar boot screen. That should get you back into BASIC...
by dv8
Thu May 10, 2018 8:41 pm
Forum: adventures
Topic: Adventure Soft / Scott Adams recommendations please
Replies: 22
Views: 902

Re: Adventure Soft / Scott Adams recommendations please

The Computer Concepts Text To Speech ROM has a feature like this.

*SAYOP will speak anything sent to the output stream. *SHUTUP turns it off.

As long as a program plays by the rules and doesn't clobber system memory or vectors it should work.
by dv8
Sat May 05, 2018 6:56 pm
Forum: archive requests
Topic: Watford Beeb Speech Synthesiser
Replies: 7
Views: 498

Re: Watford Beeb Speech Synthesiser

I have a slightly different ROM image. Thanks for this. It appears that your ROM is the better version. The allophones for "O'CLOCK" in this ROM are OW KK1 LL AA KK2, in mine they are OW PA2 KK1 LL DD1. It looks like an intentional patching of an error rather than random corruption. Perha...
by dv8
Fri May 04, 2018 9:16 am
Forum: archive requests
Topic: Watford Beeb Speech Synthesiser
Replies: 7
Views: 498

Re: Watford Beeb Speech Synthesiser

Pernod wrote:Did you find it elsewhere, or from your own collection?

I've accumulated a big collection of ROM images downloaded from various sources over the years.
This one originally came from Wouter Scholten's ROM archive.
by dv8
Thu May 03, 2018 6:30 pm
Forum: archive requests
Topic: Computer Concepts 'Text to Speech' Manual
Replies: 7
Views: 763

Re: Computer Concepts 'Text to Speech' Manual

Did anyone on here win this lot on ebay?

If so, could you please check the 'CC Speech ROM' box to see if there is a copy of the 'Text To Speech' instructions inside.

Ta.
by dv8
Thu May 03, 2018 6:17 pm
Forum: archive requests
Topic: Watford Beeb Speech Synthesiser
Replies: 7
Views: 498

Re: Watford Beeb Speech Synthesiser

This looks like the correct ROM (I don't own the hardware so can't test it).

Watford_Speech.zip
(4.5 KiB) Downloaded 27 times
by dv8
Thu Apr 19, 2018 2:43 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

Uploaded a small update to Cavendish Field so it works on second processors. Are all of the Input magazine games for the Beeb completely imaged now? Must have missed this post Lee, sorry about that. Yes, this is all of them except for a fixed version of Cliffhanger. Do I remember you saying Cliffhan...
by dv8
Fri Apr 13, 2018 2:10 pm
Forum: adventures
Topic: Adventures for your BBC Micro (Book)
Replies: 16
Views: 498

Re: Adventures for your BBC Micro (Book)

I played through all the games from this book last year when we OCRed the listings.
Of the six games, Arkham was my favourite.

BTW, the PDF and disc image with all the games on can be found here.
by dv8
Mon Apr 09, 2018 11:53 am
Forum: software: other
Topic: Any short type-ins for unattended Beebs?
Replies: 59
Views: 2284

Re: Any short type-ins for unattended Beebs?

10 MODE 4:VDU 23,1,0;0;0;0;31,0,31 20 W%=200:H%=W%/2:S%=5:X%=0:D%=1 30 FOR I%=-W% TO W% STEP S% 40 VDU 29,640+X%;300;:X%=X%+D%:IF X%>W% OR X%<-W% THEN D%=-D% 50 MOVE 0,H%:DRAW I%,0:DRAW 0,-W%:DRAW -I%,0:DRAW 0,H% 60 IF RND(1)>0.9 PRINT TAB(RND(38))"*" ELSE PRINT TAB(RND(38))"." ...
by dv8
Thu Feb 22, 2018 4:29 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

Michael Brown wrote:Was there any other instructions for MAZE?

There wasn't anything that could be copied from the article text.
I've quickly cobbled together some brief instructions and added them to the entry for MAZE above.
by dv8
Thu Dec 07, 2017 8:42 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

CAVENDISH FIELD  (issue 40, page 1254) Cavendish Field is a tactical land battle, fought between two medieval armies. Like most computer wargames, Cavendish Field displays a map showing the disposition of the two armies and the terrain. The players (in this case, you and the computer) act as the co...
by dv8
Thu Dec 07, 2017 8:23 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

Updated the disc image for Fox & Geese to correct a bug.

pau1ie wrote:This means of course that all the games we have so far are from 1984.

Apart from Yacht which was in issue 51, so that is the only one from 1985.
by dv8
Wed Dec 06, 2017 12:51 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

YACHT  (issue 51, page 1589) This game is a computerized version of the popular dice game called Yacht and is designed for up to six people playing against each other. Yacht is an engrossing game combining luck and judgement as each player aims to make the highest score. The rules are quite simple....
by dv8
Wed Dec 06, 2017 12:42 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

ESCAPE  (issue 45, page 1424) The sacred Amulet of the Nitpu has resided safely in your village for thousands of years. But recently, a disaster has happened — an evil king has stolen it. The amulet now sits somewhere in his forbidding, mist-shrouded castle, from which the only sound is the screami...
by dv8
Wed Dec 06, 2017 12:38 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

MATCH THAT!  (issue 43, page 1356) The object of this game is to find out the colours of the four counters chosen by the computer, in the least number of guesses. The colours have to be in the right order too. Input your guess by typing in the initial letters of the colours, for example, RBBY for r...
by dv8
Wed Dec 06, 2017 12:32 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

DESPERATE DECORATOR  (issue 42, page 1314) Getting drips of paint on the carpet is one of the nightmares of the do-it-yourself decorator. This game gives you the opportunity to improve your drip-stopping technique without the damage. The aim of the game is to prevent the runs of paint dripping down...
by dv8
Tue Dec 05, 2017 11:57 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

FREDDY & THE SPIDER FROM MARS  (issue 38, page 1177) In this game Freddy is a window cleaner with an intense dread of spiders. He's been to his doctor and to innumerable specialists who cannot cure his condition. Things are so bad he now has a recurring nightmare, concerning a Martian spider (a...
by dv8
Tue Dec 05, 2017 11:52 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

FOX & GEESE  (issue 35, page 1096) Fox and Geese is played on the white squares of a standard chessboard. There is one fox which starts off at one end of the board, and four geese, which start from the opposite end. One player controls the fox, and the other the geese. The object of the game is...
by dv8
Tue Dec 05, 2017 11:46 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

LUNAR LANDER (issue 35, page 1088)

Keys: Z=Left, X=Right, SPACE=Burn

LunarLander.zip
(862 Bytes) Downloaded 25 times
by dv8
Tue Dec 05, 2017 11:42 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

SUPERFRUIT (issue 33, page 1028)

A fruit machine simulator. Instructions are included in the program.

Superfruit.zip
(2.97 KiB) Downloaded 26 times
by dv8
Tue Dec 05, 2017 11:24 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

OTHELLO  (issue 31, page 980) Othello is a strategy game played on an eight by eight square grid — a chess or draughts board can be used. The rules are very simple, and the game deceptively so. The object is to capture as many of your opponent's pieces as possible. Play simply consists of each play...
by dv8
Tue Dec 05, 2017 11:18 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

WORD GAME  (issue 29, page 899) INPUT's word game comes from the same stable as 'Hangman', being a game for two players, involving guessing words or phrases. The game is more interesting, and more fun to play than Hangman, and is just as educational. You can play it somewhat like Hangman, with a st...
by dv8
Tue Dec 05, 2017 7:19 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

GOLDMINE  (issue 27, page 830) Goldmine is a business strategy game in which you take the part of the owner of a mining company. It is your job to see that the company prospers as well as possible. During the course of the game you are constantly presented with a series of choices — and it's on you...
by dv8
Tue Dec 05, 2017 7:14 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

SNAKE  (issue 26, page 804) 'Snake' is a classic arcade-type game, which is very simple to play, but nonetheless, surprisingly addictive. The object of the game is to guide the hungry binary adder around the screen, gobbling up numbers which are plotted randomly. The numbers count down, so the long...
by dv8
Tue Dec 05, 2017 7:10 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

FLIGHT SIM  (issue 23, page 716) This game assumes that you have taken over the controls of an aeroplane when it is 2000 metres in the air and 20,000 metres away from the target runway. Through the cockpit window you can see little — just the horizon, when it is in view, and the distant dot of the ...
by dv8
Tue Dec 05, 2017 7:03 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

PONTOON  (issue 17, page 534) Pontoon is played with a standard 52-card pack of playing cards. The cards from 2 to 10 count as face value, the picture cards count as ten and ace counts as 1 or 11, according to the needs of the player. In this game, the computer keeps track of the total for you. At ...
by dv8
Tue Dec 05, 2017 4:49 pm
Forum: archive submissions
Topic: INPUT Magazine Game Listings
Replies: 28
Views: 1326

Re: INPUT Magazine Game Listings

DUCK SHOOT  (issue 16, page 492) (Requires an analogue joystick) The object of this game is to shoot ten ducks that appear for a short time at random positions on the screen. There's a score based on your accuracy. You get points for a hit — the quicker you are, the more points you get. And points ...