'Doctor Who and the Warlord' text adventure hints/solutions?

reminisce about bbc micro & electron games like chuckie egg, repton, elite & exile

Related forum: adventures


User avatar
PJ-Firestorm
Posts: 8
Joined: Fri Dec 31, 2004 5:30 pm
Location: Over there

'Doctor Who and the Warlord' text adventure hints/solutions?

Postby PJ-Firestorm » Fri Dec 31, 2004 5:37 pm

Ain't it just typical - I post on the boards for the first time in over a year (maybe 2), and the very next day they get updated to a new forum engine, so my post was lost anyway! =p Oh well, if it stops all those multiple pop-up ads, I'm not complaining.


Anyway, to recap... last couple of days I've been playing 'Doctor Who and the Warlord' text adventure on BeebEm. Although I'd played a great chunk of the classic text adventures on the Beeb, I never even knew this title existed. (I think it might have something to do with it's date of release, around the time that BBCtv pulled the plug on the TV show for a while). It's limited release seems reflected in the very low coverage it has on STH or any other Beeb sites.
There's a couple of things I'm stuck on and just can't get past. For some reason, as it's 20 years old, I felt I should be able to complete it easily - and it's really bugging me!
Anyone got any hints or clues? (Or if any fellow classic texters want to play along and compare notes...)
-j-

User avatar
Arcadian
Posts: 2680
Joined: Fri Nov 24, 2000 12:16 pm
Contact:

Postby Arcadian » Fri Dec 31, 2004 6:11 pm

Hmm ... I wonder if adventure-goddess Barbara Gibb is still visiting these pages? :?:

i'll see if I can track her down ...

User avatar
PJ-Firestorm
Posts: 8
Joined: Fri Dec 31, 2004 5:30 pm
Location: Over there

Dr. Who and the Warlord

Postby PJ-Firestorm » Fri Dec 31, 2004 6:23 pm

I just thought of trying the old trick of loading each file into Word-wise, to trawl though the gibberish machine-code to try and find some useful descriptions or action response lines, but didn't find much of help.

Any tips much appreciated - I even dreamt about the damn thing last night, it's niggling me that much!!
-j-

Langezaal
Posts: 9
Joined: Fri Oct 21, 2005 2:59 pm

Re: 'Doctor Who and the Warlord' text adventure hints/soluti

Postby Langezaal » Fri Oct 21, 2005 3:03 pm

I just finished part A (using emulator).
So tell me what the problem is, maybe I can help !

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/soluti

Postby fancytimes » Sun Mar 19, 2017 5:00 pm

Langezaal wrote:I just finished part A (using emulator).
So tell me what the problem is, maybe I can help !


Sorry to bump a 12 year old thread, but I'm stuck hard at 40% in this game. I'm trying to return to the Tardis after buying back the Dr's fob watch but the bandits (yet again) keep stopping me. I gave in and tracked down two magazines containing hints. The first issue contains early-game hints and says the endless forest maze is a trap. The second issue (late-game hints) says, in regards to this specific run-in with the bandits, to "go through the forest - and guess."

I already ran through the several hundred permutations of east, west, and south (excluding north because it seems to act as a 'back' function) for the five turns before you get eaten. Then I realized that southeast, southwest, northeast, northwest were also valid directions within the forest. That would require up to over 16,000 attempts to cover all possible routes. This cannot possibly be the solution, can it?

Then again, this is the same game that expects you to blindly explore the desert in the same way. And expects you to know that giving the locket to the bandits is wrong and that you should instead re-try to get them to kill you after escaping the ravine because they'll randomly capture you instead so you can steal their prison keyring that also unlocks a room in the castle... ](*,)

tl;dr Do you seriously have to guess your way through the forest during Side A's endgame? If not, hint please!

Thank you!

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/soluti

Postby lurkio » Sun Mar 19, 2017 6:14 pm

fancytimes wrote:I gave in and tracked down two magazines containing hints. The first issue contains early-game hints and says the endless forest maze is a trap. The second issue (late-game hints) says, in regards to this specific run-in with the bandits, to "go through the forest - and guess."

Could you please say which magazines, and which issue numbers, these are? I know of only one mag that had hints for Dr Who & The Warlord (see below), and so I'd like to have a look at the ones you've found, if possible.

fancytimes wrote:tl;dr Do you seriously have to guess your way through the forest during Side A's endgame? If not, hint please!

I'll repost what I PM'd to Langezaal recently. (I hope he doesn't mind -- you sound desperate!):

lurkio wrote:
Langezaal wrote:Never heard of a hint sheet before. I played it on and off, first on my Original BBC micro, later with the emulator. I kept coming back to it to try to finish it over a couple of years :)

Wow! What perseverance!

=D> =D>

The game Doctor Who And The Warlord was published in 1984 by BBCSoft. It was programmed by Peter Voke (from a script by a producer of the Doctor Who TV show, Graham Williams).

Four years later, Peter Voke expanded the game and republished it in Acorn User magazine with a title simply of "Warlord". But he changed some of the names of people and things in the game -- so the Doctor became "Tim Trevyl", and the TARDIS became the "Cubix" -- probably to avoid copyright issues.

In the magazine, Voke also included a long list of clues in the form of Question-Hint-Answer, where the Hints and Answers were encrypted. You could decrypt them by typing the command DC into the Warlord game and then typing in the Hint or Answer, which would magically decrypt itself as you typed!

I used the hints from Warlord (1988) to play Part 1 of the original 1984 version of the game (Doctor Who And The Warlord)! I don't think I would have got anywhere without using hints!


So, by using the above-mentioned hints, I've completed Part A of Dr Who & The Warlord (with a score of 48%, I think -- it was a while ago).

Do you want me to post the full list of questions, hints, and answers?

:?:

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sun Mar 19, 2017 6:32 pm

Thanks for the fast reply! The magazines files I found are AcornUser 073 (Aug88) and AcornUser 074 (Sep88).
Archive.org has both for free:
https://archive.org/details/AcornUser073-Aug88
https://archive.org/details/AcornUser074-Sep88

They've got an interview with Voke as well as the hint lists, so these are probably the same ones. If they're not though, I'd be extremely grateful for any other hints you've found. However, I think I've solved all of Side A at this point (it's just a matter of getting past the bandits with my inventory intact one last time). Once I do that, I've got all of the Tardis puzzles solved so I'm pretty sure I just have to give the Doctor his watch, the book, and the scroll.

I know it was ages ago, but if you have any infuriating memories of having to guess your way through a warping forest nightmare near the end of Side A - that will confirm whether or not I need to undertake the herculean task of wading through 16,000 permutations... or if there's another, much less horrible way past the bandits.

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Sun Mar 19, 2017 6:46 pm

fancytimes wrote:Thanks for the fast reply! The magazines files I found are AcornUser 073 (Aug88) and AcornUser 074 (Sep88) ... They've got an interview with Voke as well as the hint lists, so these are probably the same ones. If they're not though, I'd be extremely grateful for any other hints you've found.

No, those are the same mags I used to solve Part A. I think it was just a matter of following the hints/answers whenever I got stuck. The hints and answers are pretty detailed.

fancytimes wrote:I know it was ages ago, but if you have any infuriating memories of having to guess your way through a warping forest nightmare near the end of Side A - that will confirm whether or not I need to undertake the herculean task of wading through 16,000 permutations... or if there's another, much less horrible way past the bandits.

I vaguely remember that you can get past them towards the end of the game if you shoot them with the sonic lance or whatever it's called. But you have to drop it in a particular spot in advance so you can pick it up again when it's time to shoot the bandits. Earlier on, you can get past the bandits by stealing a hoverbike of some kind, I think.

Anyway, here are all the decrypted Questions/Hints/Answers from Acorn User:

Code: Select all

Q: I GET LOST IN THE MIST
H: DOWNHILL IS DANGEROUS/
A: GO NORTH, YOUNG PERSON/

Q: I KEEP DROWNING IN THE MARSH
H: YOU HAVE SET YOUR SIGHTS TOO LOW/
A: STILL GO NORTH, YOUNG PERSON/

Q: I CAN'T SEE ANYTHING IN THE DARK
H: YOU NEED ASSISTANCE/
A: FIND A LAMP AND LIGHT IT/

Q: I GET BLOWN UP BY THE MINE
H: NOT ONLY GOLD IS OF VALUE/
A: DON'T TAKE ANYTHING FROM THERE/

Q: I GET SHOT BY A DEAD TROOPER
H: SERVES YOU RIGHT FOR LOOTING/
A: LOOK ELSEWHERE FOR A WEAPON/

Q: I GET FATALLY BURNED BY COINS
H: THERE ARE COOL COINS NEAR HERE/
A: GREED FOR GOLD WILL GET YOU NOWHERE/

Q: I GET CARRIED INTO SPACE BY A MISSILE
H: WHAT YOU SEEK IS NOT HERE/
A: DON'T TAKE THE GOLD ON THE RAMP/

Q: I CAN'T FIND THE CUBIX
H: CALLING, CALLING. LATER, LATER/
A: VISIT THE CITY, THEN USE THE RADIO

Q: I CAN'T GET THE DEAD TROOPER'S GOLD OR HIS LANCE
H: SERVES YOU RIGHT FOR LOOTING/
A: TRUE - BUT THERE'S ANOTHER LANCE/

Q: I CAN'T GET THROUGH THE DESERT
H: LIMITED EXPEDITIONS CAN BE USEFUL/
A: HARDLY SURPRISING. IT'S DEADLY/

Q: I CAN'T FIND TIM TREVYL
H: SOMEBODY KNOWS WHERE HE IS/
A: THE KING AND HIS BLOODGUARD KNOW/

Q: I CAN'T GET OUT OF THE DESERT
H: THINK BACK. IT'S THE WESTERN DESERT/
A: RETRACE YOUR STEPS, OR GO EAST/

Q: THE KING'S BLOODGUARD ARE NASTY TO ME
H: YET VARANGAR IS TIM TREVYL'S FRIEND/
A: SAY TIM TREVYL'S NAME/

Q: I GET LOST IN THE MOUNTAINS
H: MORE FOOL YOU/
A: THERE IS NOTHING THERE. GO SOUTH/

Q: I CAN'T GET THROUGH THE FOREST
H: IT JUST MIGHT BE A TRAP/
A: GO NORTH TO GET OUT/

Q: HOW CAN I AVOID BEING ROBBED ON THE ROAD?
H: YOU NEED SOME DEFENCE/
A: FIND A WEAPON, OR POWERFUL FRIENDS/

Q: HOW CAN I MAKE USE OF THE GYPSIES?
H: YOU NEED THE MISSING ELEMENT/
A: GIVE THEM A SILVER BUTTON/

Q: I GET KILLED IN THE BANDITS' CAMP
H: GET LUCKY WITH GOLD/
A: YOU NEED THE GOLD LOCKET/

Q: I GET KILLED FALLING DOWN THE RAVINE
H: APPROACH IT FROM THE EAST/
A: USE A ROPE/

Q: I GET SHOT AT THE WEST GATE
H: PATIENCE MY FRIEND/
A: WAIT AT THE GATE FOR ONE TURN/

Q: I GET EXECUTED AT THE WEST GATE
H: THE GUARDS FIND SOMETHING OFFENSIVE/
A: YOU MUST DROP THE LANCE/

Q: I GET EATEN ALIVE IN THE MOAT
H: YOU MUST BE VERY SLOW/
A: CLIMB BACK UP TO THE BRIDGE/

Q: I CAN'T GET PAST THE DOG
H: BONE IDLE CUR, BORED AND HUNGRY/
A: FIND A BONE TO GIVE HIM/

Q: WHAT CAN I USE TO DISTRACT THE DOG?
H: LOOK AROUND. NOT ONE BUT THREE!/
A: IN THE WELL, THE CELLARS, THE QUARRY/

Q: A SOLDIER KNOCKS ME IN THE MOAT
H: RELAX! BE FRIENDLY TO HIM!/
A: SAY HELLO - OR ANYTHING ELSE/

Q: I CAN'T FIND THE WELL
H: READ CAREFULLY ON THE NORTH WALL/
A: NORTHWEST IN THE MARKET SQUARE/

Q: I CAN'T GET OUT OF THE WELL ALIVE
H: THE GRAVITY OF YOUR ERROR APPALS US/
A: ONLY TAKE ONE OBJECT WITH YOU/

Q: I NEED SOME MONEY
H: LOOK FOR A NEEDLE.../
A: ...IN THE HAYSTACK/

Q: I NEED SOME GOLD
H: THE LANDLORD'S DAUGHTER HAS CHARM/
A: TRY THE INN - NOT THE BATTLEFIELD/

Q: I NEED SOME MORE SILVER
H: FIRST GET LUCKY WITH GOLD/
A: THERE IS A BUTTON IN A LOCKED ROOM/

Q: I NEED A THIRD SILVER BUTTON
H: ONE WAS DROPPED OVER A PRECIPICE/
A: LOOK DOWN IN THE RAVINE/

Q: I'VE BEEN TO THE CITY BUT I STILL CAN'T FIND TIM TREVYL
H: TAKE THE GYPSY'S ADVICE/
A: BACK TO THE START, AND USE THE RADIO

Q: WHAT DO I DO ABOUT THE RUFFIAN?
H: AGGRESSION MIGHT GET YOU SOMEWHERE/
A: HIT THE RUFFIAN - TWICE/

Q: I CAN'T GET BACK PAST THE DOG
H: GIVE IT SOME EXERCISE/
A: FIND A BONE AND THROW IT/

Q: HOW CAN I GET PAST THE CENTRAL COURTYARD?
H: BE OUR GUEST - OR THE KING'S/
A: SHOW THEM YOUR INVITATION/

Q: HOW DO I GET THROUGH THE ENTRANCE HALL?
H: YOU HAVE A REUSABLE ITEM WITH YOU/
A: GIVE THE INVITATION/

Q: I'M NOT ALLOWED THROUGH THE CARVED DOORS
H: YOU MUST BE TOO SCRUFFY/
A: FIND THE DRESSING ROOM/

Q: THE GUARDS ARE FASCINATED BY MY ACCENT
H: FASCINATE THEM EVEN MORE/
A: TALK ABOUT TIM TREVYL/

Q: I FALL TO MY DEATH FROM A TREE
H: YOU ARE IN TOO MUCH OF A HURRY/
A: CLIMB DOWN BEFORE YOU MOVE OFF/

Q: THE DOG WON'T GIVE ME WHAT I WANT
H: IT'S A GREEDY DOG/
A: THERE ARE THREE BONES. GET ANOTHER/

Q: WHAT USE IS THE HAYSTACK?
H: THE VALUE IS WITHIN/
A: LOOK IN IT FOR SOMETHING YOU NEED/

Q: WHERE CAN I GET A WEAPON
H: A SONIC LANCE, PERHAPS?/
A: IN THE FAR WEST/

Q: I NEED SOME GLASS
H: THERE IS PLENTY AROUND. NEAR AND FAR/
A: THERE IS MORE THAN ONE SOURCE. THINK/

Q: THE KING IS APPALLED BY MY LACK OF COURTESY
H: TIM TREVYL KNOWS WHAT TO DO
A: READ THE NOTE ON THE BEDROOM DOOR/

Q: I GET EATEN BY A VOORVOKURP
H: LIKE A SHEEP YOU HAVE GONE ASTRAY/
A: THE PLACE YOU ARE IN IS A TRAP/

Q: I CAN'T FIND A LAMP
H: GO TO THE FAR EAST, AND DOWN/
A: AT THE BOTTOM OF THE BACK STAIRS/

Q: I HAVE BEEN ACCUSED OF THEFT AND THROWN IN THE DUNGEON
H: IT'S RISKY BEING PENNILESS/
A: BUY A DRINK - DON'T STEAL/

Q: I FALL AND BREAK MY NECK IN THE CITY
H: THERE ARE OTHER WAYS OF GOING TO MARKET/
A: GO SOUTH, THEN EAST, THEN NORTH/

Q: HOW CAN I GET THE GREAT HUMMING DOOR OPEN?
H: THERE ARE TWO SIDES TO IT/
A: ONLY FROM THE INSIDE/

Q: HOW CAN I GET INTO THE INDEX ROOM
H: YOU HAVE EYES, DON'T YOU?/
A: INSPECT THE DOOR/

Q: WHAT DO I DO WITH THIS FUNNY SHAPED HOLE?
H: INSERT SOMETHING THE SAME SHAPE/
A: YOU NEED A HEXAGONAL KEY/

Q: I NEED SOME KEYS
H: GET YOURSELF CAPTURED/
A: THE BANDITS HAVE SOME/

Q: I CAN'T FIND THE RAVINE FROM THE EAST
H: THERE IS A PATH LEADING THERE/
A: WEST FROM QUARRY OR NORTH FROM ROAD/

Q: I SEEM TO NEED AN INDEX CARD
H: THERE IS A ROOM FOR THE PURPOSE/
A: FIND A WAY INTO THE INDEX ROOM/

Q: I CAN'T OPEN THE SHUTTERED WINDOW
H: TRY ANOTHER ROUTE/
A: THE WINDOW WON'T OPEN. THE DOOR WILL/

Q: HOW CAN I GET INTO THE LEFT HAND BEDROOM?
H: THE MOST OBVIOUS WAY/
A: YOU NEED SOME KEYS/

Q: HOW DO I GET OUT OF THE BANDIT'S CAVE
H: DON'T FORGET IT'S YOUR LUCKY DAY/
A: HYPNOTISE THE GUARD. SWING!/

Q: I SEEM TO BE AN INEXPERIENCED ROCK CLIMBER
H: USE SUITABLE EQUIPMENT/
A: A ROPE WOULD BE USEFUL/

Q: I CAN'T READ THE SCRAP OF PAPER
H: A TRICK OF LEONARDO/
A: READ IT IN THE MIRROR/

Q: I HAVE BEEN ACCUSED OF THEFT AND ESCORTED OUT OF THE CITY
H: TRY THE BEST POLICY/
A: YOU MUST PAY FOR THINGS IN THE MARKET/

Q: THE GUARD WON'T LET ME GO DOWN THE BACK STAIRS
H: YOU LOOK MUCH TOO SMART/
A: TAKE OFF THE ROBE OR THE WIG/

Q: I GET ACCUSED OF BEING A POISONER
H: YOU SHOULDN'T WANDER AROUND/
A: GO STRAIGHT BACK DOWN THE STAIRS/

Q: WHERE CAN I GET AN INVITATION?
H: IN THE MIDDLE OF THE BATTLEFIELD/
A: FROM THE KING'S BLOODGUARD/

Q: I CAN'T FIND A WAY OFF THE BATTLEFIELD
H: THERE IS A WAY. KEEP LOOKING/
A: FIND THE ROAD AND FOLLOW IT NORTH/

Q: I GOT SCRAPED OFF A WALL AND THROWN IN THE DUNGEON
H: AVOID OFFENDING THE LOCALS/
A: BUY A DRINK - YOU'LL NEED SOME MONEY/

Q: I CAN'T GET SOMETHING SCREWED TO A DESK
H: IT IS POSSIBLE/
A: YOU NEED A SCREWDRIVER/

Q: I CAN'T GET ACROSS THE RIVER
H: TRY WALKING - OR RIDING HIGH/
A: FIND THE BRIDGE/

Q: I CAN'T GET OUT OF THE RAVINE
H: MORE EQUIPMENT NEEDED/
A: WEAR THE SPACE BOOTS/

Q: THE KING IS OFFENDED BECAUSE I DON'T EAT
H: HE MIGHT BE FOOLED BY A JESTER/
A: PRETEND TO EAT SOMETHING/

Q: IS IT POSSIBLE TO GET OUT OF THE DUNGEON?
H: THERE IS ONLY ONE OBJECT PRESENT/
A: YES. PUSH THE TABLE/

Q: I INCINERATED THE CITY ACCIDENTALLY
H: YOU SHOULD OBEY INSTRUCTIONS/
A: DON'T PULL THE LEVER/

Q: I GOT A BLACK EYE AND A NOSE BLEED
H: FAINT HEART NEVER WON FAIR.../
A: PERSIST. HIT THE RUFFIAN AGAIN/

Q: I THINK I GOT DRUNK ON THE BEAUJOLAIS
H: THERE ARE BETTER USES FOR ALCOHOL/
A: DON'T DRINK THE WINE. YOU NEED IT/

Q: WHAT DO I DO WITH THE METAL DISC?
H: IT WOULD FIT INTO A SOCKET/
A: FUSE THE LIGHTS WITH IT/

Q: I CAN'T READ THE SCROLL
H: THERE IS ONE WISER THAN YOU/
A: TAKE IT TO TIM TREVYL/

Q: I JUST GOT KNOCKED TO THE FLOOR AND JUMPED ON
H: BE CAREFUL WHOM YOU ATTACK/
A: HIT THE RUFFIAN BUT NO ONE ELSE/

Q: A TREE FALLS ON TOP OF ME
H: BUT IT COULD HAVE BEEN A ROCK/
A: TIE THE ROPE TO A ROCK, NOT THE TREE/

Q: I TRY TURNING MY VEHICLE, WITH DISASTROUS RESULTS
H: WHICH WAY DID THOSE GUARDS GO?/
A: GO EAST. TRUST THE AUTOPILOT/

Q: THE BANDITS DON'T GIVE ME ANY KEYS
H: NEVER BE FRIENDLY WITH THIEVES/
A: DON'T SHOW, GIVE, OR OPEN THE LOCKET/

Q: I JUST GOT ELECTROCUTED
H: SAFETY FIRST. IT'S BY THE DOOR/
A: SWITCH OFF THE LIGHT/

Q: I GET SOLD A COMPUTER I DON'T WANT
H: BE MORE CAREFUL ABOUT WHAT YOU BUY/
A: INSPECT THE WATCHES FIRST/

Q: I GOT EATEN BY A GIANT RAT
H: YOU HAVE TO TAKE YOUR CHANCES/
A: DON'T OPEN THE TRAP: PULL THE WIRE/

Q: WHERE CAN I GET A.ROPE?
H: AN INTERSTELLAR TRADING POST/
A: FROM THE GYPSIES/

Q: I CAN'T LIGHT THE LAMP
H: DID YOU FORGET SOMETHING?/
A: YOU NEED SOME MATCHES/

Q: WHERE CAN I GET A TAG?
H: FROM THE SECURITY OFFICE
A: INSPECT THE DESK, THEN OPEN.../

Q: A DRY GREY POWDER WON'T BURN FOR ME
H: IT MIGHT IF IT WAS WET/
A: POUR WINE INTO THE LAMP/

Q: I JUST HIT THE BOTTOM OF A BOTTOMLESS PIT
H: LOOK WHERE YOU ARE GOING/
A: LIGHT THE LAMP AND TAKE IT WITH YOU/

Q: WHAT DO I DO WITH A HOVERCYCLE?
H: YOU COULD PRETEND IT'S A HORSE/
A: MOUNT THE THING, OR GET ON IT/

Q: I TURN GREEN AND KEEL OVER SUDDENLY
H: YOU SHOULD AVOID THAT FOREIGN FOOD/
A: FOOL THE KING. DON'T EAT/

Q: HOW CAN I HELP TIM TREVYL? HE IS UPSET AND CONFUSED
H: SOMEBODY STOLE HIS WATCH/
A: THE CENTAUR WILL SELL YOU HIS WATCH/

Q: I GET CAUGHT BY A SECURITY ANDROID
H: BE MORE CAREFUL/
A: DON'T RING THE BELL OR GO EAST/

Q: I GET KILLED GOING UP THE RAPIDS
H: TRY THE BETTER PART OF VALOUR/
A: THAT IS NOT THE WAY TO THE RAVINE/

Q: I GET SHOT WHEN I LEAVE THE CUBIX
H: YOU MUST TIME IT RIGHT/
A: USE THE VIEWING SCREEN/

Q: I GET LOST IN THE LIBRARY
H: YOU NEED ASSISTANCE/
A: GET THE BELL AND RING IT/

Q: I THINK I NEED A HEXAGONAL KEY
H: YOU COULD MAKE IT
A: FIND THE HEXAGONAL MOULD/

Q: I HAVE BEEN DUMPED IN AN EMPTY TENT
H: YOU NEED SOMETHING TO CUT WITH/
A: TAKE THE BAYONET WITH YOU. USE IT/

Q: I GET TORN LIMB FROM LIMB BY A HUNTING EAGLE
H: IT MUST BE VERY HUNGRY/
A: THROW DOWN A COOKED RAT FOR IT/

Q: I ONLY FLOAT IN THE RAVINE
H: YOU HAVE A GRAVITY PROBLEM AGAIN/
A: YOU ARE CARRYING HEAVY OBJECTS/

Q: I GET CRYOGENICALLY FROZEN
H: DON'T TRIGGER THE SECURITY SCAN/
A: YOU NEED A SECURITY TAG/

Q: I KEEP SETTING THE BENCH ON FIRE ACCIDENTALLY
H: READ THE INSTRUCTIONS/
A: INSPECT THE CRUCIBLE/

Q: TIM TREVYL JUST HOLDS OUT HIS HAND FOR A BOOK
H: YOU WILL JUST HAVE TO GET IT FOR HIM/
A: TRY THE LIBRARY/

Q: THE LAMP SEEMS TO GO OUT SUDDENLY
H: YOU'LL HAVE TO PLAN AHEAD/
A: USE IT WHILE IT LASTS/

Q: THE SCREEN SHOWS ONLY SWIRLING MIST
H: YOU ARE GETTING AHEAD OF YOURSELF/
A: YOU DON'T NEED THE SCREEN TILL LATER/

Q: I HAVE FOUND THE CUBIX BUT IT'S LOCKED
H: TIM TREVYL KEEPS IT LOCKED USUALLY/
A: GO TO THE CITY; THEN USE THE RADIO

Q: I SEEM TO HAVE DUG MY OWN GRAVE AND FALLEN IN
H: WOULD YOU PREFER SOMEONE ELSE IN IT?/
A: JUMP BACKWARDS OVER THE HOLE/

Q: WE GOT ARRESTED BY THE SOLDIERS NEAR THE BRIDGE
H: THESE FRENCH CAN BE EASILY FOOLED/
A: SPEAK FRENCH TO THEM. THEN GO NORTH/

Q: MY BATTERIES HAVE RUN OUT
H: HOW NEGLECTFUL OF YOU/
A: DON'T LEAVE THE RADIO SWITCHED ON/

Q: I CAN'T USE THE SCREEN
H: IT HAS A COVER OVER IT/
A: YOU MUST OPEN IT FIRST/

Q: I GOT EXECUTED FIRST AND INTERROGATED AFTERWARDS
H: WHERE WILL YOU WANDER?/
A: BE CAREFUL WHERE YOU GO IN CHARLEROI/

Q: I CEASED TO EXIST
H: "STORE" BEFORE YOU PRESS ANY BUTTONS/
A: DON'T USE THE DEVICE BEFORE THE END/

Q: WE GET EXECUTED AS ENGLISH SYMPATHISERS
H: NOT A NICE PLACE TO HANG AROUND/
A: YOU MUST GET OUT OF CHARLEROI FAST/

Q: BOOM! THAT WAS SILLY OF ME
H: BEST NOT TO BE THERE WHEN IT GOES UP/
A: PLACE A FUSE, AND GET OUT FAST/

Q: WHERE CAN I FIND A FUSE?
H: VERY CLOSE TO THE MAIN GATEPOST/
A: THE 2ND TENT NORTH OF THE GATE/

Q: I KEEP GETTING IMPRISONED IN THE PIGSTY
H: THAT DOESN'T MEAN YOU HAVE TO STAY/
A: THREE VISITS, THREE ESCAPE ROUTES/

Q: I NEED TO GET BACK PAST THE BANDITS
H: AVOID THEM, OR MAKE THEM AVOID YOU/
A: GO VIA THE RAVINE, OR USE THE LANCE/

Q: NOTHING I DO SEEMS TO CONVINCE THE SERGEANT
H: SOME PEOPLE ARE JUST LIKE THAT/
A: DON'T WORRY; ESCAPE FROM THE TENT/

Q: WHERE CAN I FIND SOME SNUFF?
H: NEAR THE MAIN GATEPOST/
A: THE 5TH TENT NORTH OF THE GATEPOST/

Q: I SNUFFED IT
H: TEACH YOU TO HANG AROUND/
A: GO NORTH AFTER USING THE SNUFF/

Q: SOME SAPPERS TRY TO PICK MY POCKETS
H: WHY MIGHT THEY BE IN THE MESS TENT?/
A: THEY ARE HUNGRY. GIVE THEM SOME BEEF/

Q: WHAT CAN THE SAPPERS DO FOR ME?
H: LET YOU TAKE SOME LIGHT RELIEF/
A: LIGHT A TAPER AT THEIR BRAZIER/

Q: MY FINGERNAILS ARE TOO WEAK
H: DID YOU FIND ANYTHING HERE?/
A: TAKE THE PLATE FIRST/

Q: I CAN'T AVOID BEING ROBBED AT LEAST ONCE
H: BUT THEY ARE VERY CARELESS BANDITS!/
A: ANYTHING THEY STEAL IS IN THE QUARRY/

Q: I AM SEEN EASILY AGAINST THE FLAMES
H: BETTER NOT TO BE SEEN, N'EST PAS?/
A: HIDE UNDER THE WAGON THERE/

Q: I HAVE BEEN DESPATCHED BY A VETERAN
H: YOU NEED SOME KIND OF WEAPON/
A: HIT HIM WITH THE PISTOL/

Q: THE CUIRASSIER SEEMS TO BE A LIGHT SLEEPER
H: SO YOU BE A LIGHT THIEF/
A: GET THE TAPER SOFTLY/

Q: I SEEM TO HAVE CUT IT RATHER FINE
H: THERE IS MORE THAN ONE WAY OUT/
A: GOT THE BAYONET? CUT THE TENT/

Q: WHAT DO I DO WITH THIS SMALL DEVICE?
H: YOU REALLY MUST PAY ATTENTION/
A: INSPECT IT, "STORE", & EXPERIMENT!/

Q: WHERE CAN I FIND SOME BEEF?
H: NOT FAR FROM THE MAIN GATEPOST/
A: THE 4TH TENT NORTH OF THE GATEPOST/

Q: GOING THROUGH A HOLE DOESN'T GET ME VERY FAR
H: THERE ARE ONLY TWO PLACES TO GO
A: TRIED THE TENT TO THE SOUTH?/

Q: I SEEM TO HAVE LOST A BAYONET - AND A PISTOL
H: ARE YOU SURE YOU NEED THEM?/
A: THE FRENCH TAKE THEM/

Q: I GOT SQUASHED TO DEATH BY FIFTY FURIOUS FRENCHMEN
H: DO YOU HAVE ANYTHING TO MATCH THAT?/
A: BURN THE BRIDGE USING THE MATCHES/

Q: I GET KILLED WHEN THE POWDERSTORE GOES UP
H: OVER THE HILLS AND.../
A: USE A FUSE, AND GET FURTHER AWAY/

Q: I CAN'T GET THE MUSKET - OR THE BAYONET
H: GENTLY DOES IT. THAT'S THE WAY/
A: TAKE THE BAYONET GENTLY (NOT MUSKET)/

Q: FIRING THE PISTOL DOESN'T GET ME WHERE I WANT TO GO
H: VETERANS USE IT BACKWARDS/
A: HIT THE VETERAN WITH IT/

Q: I TRIPPED AND GOT DUMPED IN THE PIGSTY
H: TO EVERYTHING THERE IS A SEASON/
A: FINE - BUT GET ALL YOU NEED FIRST/

Q: WHERE CAN I FIND SOMETHING TO LIGHT GUNPOWDER?
H: HISTORY IS BUNK/
A: PULL THE BUNK IN THE PIGSTY/

Q: I GOT BLASTED INTO ATOMS BY A MESON BEAM
H: IMAGINE YOUR NAME IS M. ALI/
A: HIT THE WARLORD'S HENCHMAN/

Q: HOW DO I GET OUT OF THIS EMPTY TENT?
H: THIS PROBLEM IS A GORDIAN KNOT/
A: YOU NEED THE BAYONET TO CUT THE TENT/

Q: I GOT FROZEN TO DEATH IN A BATHROOM
H: MOST PEOPLE DON'T LIKE COLD BATHS/
A: TAKE THE SOAP AND GET OUT FAST/

Q: A DRUNK DANCES WITH ME, SINGING LOUDLY
H: HOW VERY DISTURBING FOR YOU BOTH/
A: DO EVERYTHING QUIETLY/

Q: I'VE GOT INTO THE INDEX ROOM. WHAT NOW?
H: REMEMBER THE MEANING OF "TELEPATHIC"?/
A: THINK ABOUT THE BOOK YOU NEED/

Q: I CAN'T GET BACK INTO THE CUBIX AFTER LEAVING
H: DON'T BE SO BACKWARD LOOKING/
A: TRUE. YOU MUST GO ON/

Q: I GET HIT ON THE BACK OF THE HEAD BY FLYING DEBRIS
H: IF ONLY IT HIT SOMEONE ELSE.../
A: FIND TIM TREVYL J-U-S-T AS IT BLOWS/

Q: A SERGEANT DOESN'T LIKE MY OUTLANDISH CLOTHING
H: HE DOESN'T DISGUISE HIS SUSPICION?/
A: WEAR THE HAT & CLOAK FROM THE INN/

Q: I WANDERED INTO THE PARADE SQUARE AND GOT REARRESTED
H: THAT'S THE LAST THING YOU SHOULD DO
A: GET WHAT YOU NEED - THEN TO THE STY/

Q: A STRAY SHOT HAS HIT ME, WITH LETHAL RESULTS
H: IF AT FIRST YOU DON'T SUCCEED.../
A: PERSIST. THERE IS A SAFE ROUTE/

Q: THE FRENCH TAKE EVERYTHING AWAY FROM ME
H: NOT THE END OF THE WORLD OR THE GAME/
A: YOU CAN GET THEM BACK LATER/

Q: I STUMBLED OVER A SOLDIER AND GOT MY THROAT CUT
H: SOUNDS LIKE A DANGEROUS ACTIVITY/
A: DON'T GO WHERE THE FRENCH BIVOUAC/

Q: I AM TRYING TO FIND A HILL
H: YOU CAN'T SEE IT THROUGH THE TREES/
A: CLIMB A TREE TO SEE WHERE IT IS/

Q: I SEEM TO HAVE RISEN TO THE RANK OF GENERAL
H: TIME IS OF THE ESSENCE/
A: YOU MUST ESCAPE FAST. RUN AT THE END/

Q: WHAT DO I DO IN THE BAKERY?
H: GOT ANY FLORINS? USE YOUR LOAF/
A: BUY A LOAF - FOR INFORMATION/

Q: THE CHASSEUR CALLS MY BLUFF
H: KEEP BLUFFING - HE'S EASILY FOOLED/
A: SIGN THE DOCUMENTS, THEN SALUTE/

Q: WHAT DO I DO WITH THIS LOOSE BRICK?
H: A POSSIBLE WAY OUT OF THIS HOLE?/
A: PULL IT AND MAKE A HOLE/

Q: WHAT USE IS THE SEWING ROOM?
H: GOOD QUESTION. GLAD YOU ASKED/
A: ABSOLUTELY NO USE AT ALL/

Q: THE SOLDIERS IN THE INN DENOUNCE ME AS A THIEF
H: THIEVES ARE FAST - AND SILENT/
A: GET HAT, GET CLOAK, GET OUT/

Q: WHY CAN'T I GET THE SNOW TO THE FIRE?
H: IT MELTS BEFORE YOU GET IT THERE/
A: WRONG TRACK. THE SNOW IS NO USE/

Q: WHY CAN'T I BUY A CANDLE?
H: THAT CANDLESTICK MAKER IS CRAZY/
A: FORGET THE CANDLE: GET HIS SCISSORS/

Q: THE CANDLESTICK MAKER DENOUNCES ME TO THE FRENCH
H: HE'S CRAZY: HUMOUR HIM/
A: OFFER HIM A FLORIN/

Q: I DISTURBED A GROUP OF GRUMPY GRENADIERS
H: THEY ARE TRYING TO SLEEP!/
A: GO THROUGH THEIR TENT QUIETLY/

Q: I GET ARRESTED BY THE OFFICERS AT THE CROSSROADS
H: VOTE WITH YOUR FEET - AND FAST/
A: RUN QUICKLY, BUT DON'T GET CORNERED/

Q: THE CAVALRY CAUGHT ME NORTH OF THE CORNFIELD
H: AREN'T THEY RATHER FAR NORTH?/
A: RUN NORTH. THEY WILL TURN BACK/

Q: THE FRENCH UNMASK ME AT GOSSELIES
H: YOU LET THAT BELGIAN GO WITHOUT YOU?/
A: USE THE BELGIAN'S CARRIAGE TO HIDE/

Q: A CANNON BALL BOWLED ME OVER
H: TRY TO LOOK CUTE/
A: JUMP OVER IT/

Q: I CAN'T ESCAPE FROM THE PIGSTY
H: UP, DOWN, OR SIDEWAYS/
A: PULL THE BUNK, STAND ON IT, OR DIG/

Q: I'VE BEEN DISRUPTED BEFORE I TAKING A FINAL BREATH
H: SABOTAGE HIS BIO-MECAHANICAL TUBES/
A: GOT SOME SNUFF TO THROW?/

Q: I DISTURBED THE EMPEROR'S SNOOZE
H: YOU SHOULD HAVE LEARNED BY NOW!/
A: DO ALL SOFTLY OR QUIETLY/

Q: A BELGIAN GENTLEMAN HAS FOUND ME IN HIS CARRIAGE
H: USE YOUR IMAGINATION A LITTLE MORE/
A: YOU HAVE TO HIDE UNDER THE CARRIAGE/

Q: I GOT SPLATTERED OVER THE WALLS IN THE VILLA
H: MORE HASTE, LESS SURVIVAL/
A: YOU USED THE DEVICE TOO SOON/

Q: I DON'T UNDERSTAND THE RED & ORANGE BUTTONS
H: PRESS ON. THEY CAN BE FIGURED OUT/
A: ORANGE TOGGLES ON-OFF. RED FIRES/

Q: I GET ARRESTED FOR BUTCHERING THE BUTCHER
H: BEST AVOID THE APPEARANCE OF GUILT/
A: DON'T TAKE THE CLEAVER. TRY A BAYONET/

Q: I CAN'T TAKE THE EMPEROR'S MAP
H: WHAT MAKES YOU THINK YOU NEED IT?/
A: TRUE. JUST TAKE THE JUG OF WINE/

Q: THE CAVALRY CUT ME DOWN BY THE CORNFIELD
H: YOU TOOK A WRONG TURNING BACK THERE/
A: GO WEST, N-O-T PAST THE SHARPSHOOTER/

Q: PRUSSIAN DESERTERS STEAL EVERYTHING FROM ME
H: WELL THEY HAVE TO STEAL SOMETHING!/
A: LET THEM STEAL SOMETHING USELESS/

Q: THESE MUSKET BALLS ARE NOT GOOD FOR MY HEALTH
H: GET OUT OF THE WAY/
A: THE ONLY WAY IS "DOWN"/

Q: ENGLISH DESERTERS BEAT ME TO DEATH
H: YOU HAVE TO TAKE THE RIGHT ROUTE/
A: IN THE FORSEST, MAKE FOR THE HILL/

Q: I GOT CUT IN TWO BY THE WARLORD'S HENCHMAN
H: YOU HAVE TO TIME YOUR SABOTAGE/
A: LEAVE A FUSE LIT IN THE POWDER STORE/

Q: A SHARPSHOOTER GOT ME
H: TELL HIM YOU'RE ON THE SAME SIDE/
A: HE'S FRIENDLY REALLY. WAVE TO HIM/

Q: AN ARMY OF ANGRY INFANTRYMEN ACCUSE ME OF ARSON
H: TRY EVERY ROUTE OUT OF THERE/
A: GO EAST INTO THE LATRINES/

Q: THE WHISTLE DOESN'T WORK
H: IT'S ONLY HALF A WHISTLE/
A: INSERT A PEA INTO IT/

Q: I DISTURBED THE EMPEROR'S BODYGUARD
H: NO COMMENT/
A: DO ALL QUIETLY/

Q: I'M STANDING ON THE BUNK. WHAT NOW?
H: YOU MUST SET YOUR SIGHTS EVEN HIGHER/
A: PULL THE ROOF TILES TO MAKE A HOLE/

Q: I GET DENOUNCED BY A FARMBOY.
H: SOUNDS LIKE TOO MUCH OF A GOOD THING/
A: YOU MUST GET OUT OF THE CART EARLIER/

Q: I NEED TO REUSE THE LANCE, BUT THERE'S NO CHARGE
H: SOMEBODY STRANGE CAN RECHARGE IT/
A: GO THROUGH THE FOREST - AND GUESS/

Q: I STOOD IN THE WAY OF A FRIGHTENED STALLION
H: NEXT TIME, DON'T/
A: GO EAST TO AVOID IT/

Q: I GET BLASTED BY A MARSHAL WITH A BEARD
H: BUT IS THE BEARD REAL?/
A: PULL THE BEARD AWAY/

Q: I GOT A BULLET NEATLY THROUGH MY FOREHEAD
H: THERE IS MORE THAN ONE END TO A GUN/
A: HIT THE VETERAN WITH THE PISTOL/

Q: THE CART DISAPPEARS
H: YOU'LL HAVE TO MOVE FAST THEN/
A: IT'S GOING NORTH. YOU HAVE ONE TURN/

Q: I GET TRANSPORTED TO AUSTRALIA
H: STANDARD TREATMENT FOR THIEVES/
A: DON'T STEAL THE MAP/

Q: I DON'T HAVE TIME TO GET EVERYTHING THE FRENCH TOOK
H: TAKE A SHORT CUT TO ALL YOU WANT/
A: "TAKE ALL" MIGHT HELP/

Q: WHERE CAN I GET A PEA?
H: REMEMBER QUANTAINIAN SOUP?/
A: IN VARANGAR'S KITCHENS/

Q: THE SENTRY REFUSES ME ENTRY TO THE GRAND HOUSE
H: HE MIGHT LET THE POSTMAN IN/
A: YOU NEED SOME DESPATCHES TO SHOW HIM/

Q: A HUNDRED HUGE HORSE GUARDS HAVE HUNG ME
H: HANG AROUND A BIT LONGER THEN/
A: ONE TURN IN THE LATRINES, THEN NORTH/

Q: I DON'T UNDERSTAND WHAT THE DUKE MEANS
H: THIS IS A HINT/
A: 45 TURNS TO FOIL THE WARLORD'S PLOT/

Q: I CAN PRODUCE A PIERCING NOTE
H: THERE IS A TIME AND A PLACE.../
A: USE THE WHISTLE LATER/

Q: THE BRITISH ARMY DON'T WANT MY ASSISTANCE
H: WELL DON'T OFFER THEM ANY THEN/
A: GO NORTH OR SOUTH FROM WATERLOO

Q: I CAN GET BOTH THE MODULE AND THE LANCE TO BRUSSELS
H: SOMEONE ELSE COULD TAKE THE LANCE/
A: DROP IT IN THE FARMBOY'S CART/

Q: I CAN'T FIND ANYTHING USEFUL IN THE DUKE'S STUDY
H: IT'S BETWEEN THE OBJECTS MENTIONED/
A: LIFT THE MAP. IT'S UNDERNEATH/

Q: I KEEP GUESSING WRONG ON THE HILL
H: HE HAS BEEN IN THE FRENCH CAMP/
A: DID YOU READ THE GRAFFITI?/

Q: I CAN'T GET ALL THE THINGS I WANT THROUGH THE FOREST
H: SOMEONE ELSE IS GOING TO BRUSSELS/
A: MAKE USE OF THE FARMBOY'S CART/

Q: THE PRUSSIAN DESERTERS ACCIDENTALLY SHOOT ME
H: THERE MUST BE SOME ALTERNATIVE/
A: THERE ARE TWO WAYS OF AVOIDING THEM/

Q: THE WARLORD'S MINIONS FIND ME VERY QUICKLY
H: TRAVEL LIGHT/
A: THEY CAN SEE THE LAMP/

Q: I CAN SHOOT ONE MINION BUT THE OTHER GETS ME
H: 2 IS 2 2 MANY/
A: ONE AT A TIME IS POSSIBLE/

Q: SOME HINTS ABOUT THE ENDGAME IN THE GRAND HOUSE
H: DOWN WITH THE WARLORD YOU MUST BE/
A: SOMEWHERE BEHIND THE TAPESTRY/

Q: MORE ENDGAME HINTS
H: GIVE THE LANCE - A WHISTLE FOR YOU/
A: IGNORE THE GREEN, MISLEAD THE BLUE/

Q: MORE ENDGAME HINTS
H: LEAD THEM A DANCE, A FIGURE OF 8/
A: EAST AT THE SEWER, THEN FALL & WAIT/

Q: MORE ENDGAME HINTS
H: YOU CANNOT SAVE, YOU CANNOT STORE/
A: FOR 45 TURNS AND PERHAPS ONE MORE/

Q: TIM TREVYL NEEDS TO CUT SOME WIRES
H: TRIMMING WICKS IS SIMILAR/
A: THE CANDLSTICK MAKER HAD SCISSORS/

Q: WE HAVE A PROBLEM WITH A THICKER STRIP
H: LOOK IN YOUR FILING CABINET/
A: UNDER THE MAP IN THE STUDY/

Q: SOME METAL ISSTUCK IN THE COGS
H: BETWEEN THE TEETH?/
A: MAKE TIM TREVYL'S BED FOR HIM/

Q: I NEED SOME TWEEZERS
H: USE THE WARLORD'S PAIR/
A: FIND THEM IN THE FRENCH CAMP/

Q: I NEED SOME GLUE
H: GLUE = GUM/O
A: FROM A GUM-CHEWING SOLDIER/

Q: WHAT IS BEST FOR SPLITTING A DIAPHRAGM?
H: ITS LIKE LOOKING FOR A... IN A.../
A: WHERE DID YOU FIND THE FIRST SILVER?/

Q: WE NEED TO SHORT SOME CONTACTS
H: HAVEN'T YOU DONE THAT BEFORE?/
A: YOU ESCAPED FROM VARANGAR'S DUNGEON?/

Q: NO GOOD WITHOUT SOME OIL
H: PALM TREES AND SAND.../
A: IN THE CUBIX BATHROOM/

Q: I THINK TIM TREVYL IS TOO CLUMSY
H: A FEATHER-LIGHT TOUCH IS BETTER/
A: FROM THE RAVINE ON QUANTAIN/

Q: I NEED SOME NEUTRINOS
H: THEY TRIGGER THE BOMB/
A: RED BUTTON FROM FRENCH CAMP. READY?/

Q: I MISSED THE JUICY BITS
H: HAVE YOU CHARGE LEFT IN THE LANCE?/
A: SHOOT!/

Q: I CAN'T GET 100% SCORE
H: YOUR MAPWORK IS RUSTY/
A: YOU CAN IF YOU STUDY/


And here's my map of Part A of the game:

    DrWhoWarlordMap.pdf
    Map of Part A of Doctor Who And The Warlord by BBCSoft
    (46.99 KiB) Downloaded 20 times
:idea:

I keep meaning to try Part B, but the game's so confusing (e.g. is 48% good enough to move on to Part B or not!?) I'm not sure I can face it!

:lol:

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sun Mar 19, 2017 7:01 pm

That is incredibly helpful, thank you so much. This game is infuriating because the puzzles are relatively easy, but finding the order in which you need to solve them can be nearly impossible. Just knowing that I need to save the lance's charge for the late game (where I am now) is exactly what I needed to go forward. That kind of solution is exactly the kind of thing I should have expected after so many puzzles of similar design.

I've been largely avoiding the hints and only decoding the few I needed as I go along, but I'm going to give those a read since I'm so close to the end (it really helps not having to manually decrypt them which is a huge pain on my emulator). Great map too. Yours is a lot more organized and not cluttered with profanities like mine is. Thanks again!

The 48% is a bit worrying since I've read that part 2 requires 10-12 specific items from part 1 in order to complete. I'm neurotically hoarding everything and working on writing a walkthrough as I go though, so I'll post if I can figure that out. I'm determined to finish this nightmare!

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Sun Mar 19, 2017 7:22 pm

fancytimes wrote:This game is infuriating because the puzzles are relatively easy, but finding the order in which you need to solve them can be nearly impossible.

Yes, exactly. Part A is essentially one big chaining-puzzle for which you have to work out a precise sequence of actions.

fancytimes wrote:I've been largely avoiding the hints and only decoding the few I needed as I go along, but I'm going to give those a read since I'm so close to the end (it really helps not having to manually decrypt them which is a huge pain on my emulator).

I realised early on that the game was going to be a nightmare, so I wimped out and wrote a program to decrypt the hints+answers (which you can copy and paste from the Acorn User PDFs)!:

    Code: Select all

    MODE 1
    REPEAT
    P$="":L%=0:C%=0
    COLOUR 7
    INPUTLINEC$:L$=LEFT$(C$,3):IF L$<>"A: " AND L$<>"H: " P.C$:U. FALSE
    C$=RIGHT$(C$,LEN(C$)-3)
    FOR I%=1 TO LEN(C$)
    C%=ASC(MID$(C$,I%,1))
    IF I%=1 C%=C%+7:L%=C%
    IF I%>1 L%=L%+C%-64
    IF L%<32 L%=L%+64
    IF L%>95 L%=L%-64
    IF L%>90 OR L%<32 P$=P$+CHR$255 ELSE P$=P$+CHR$L%
    REM PRINT ;C%;" ";CHR$C%;" ";L%;" ";:IF L%<32 OR L%>90 PRINT CHR$255 ELSE PRINT CHR$L%
    NEXT
    COLOUR 2
    PRINT L$;P$
    UNTIL FALSE


fancytimes wrote:The 48% is a bit worrying since I've read that part 2 requires 10-12 specific items from part 1 in order to complete. I'm neurotically hoarding everything and working on writing a walkthrough as I go though, so I'll post if I can figure that out.

Please do! Yes, I have no idea which items are essential for Part B and which are red herrings! But here's a screenshot I found of the opening to Part B, taken during one of my playthroughs:

    Part 2 begins 2.png
That's as far as I've got in the game.


fancytimes wrote:I'm determined to finish this nightmare!

Good luck!

=D>

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sun Mar 19, 2017 9:31 pm

=D> =D> =D> T H A N K Y O U =D> =D> =D>

\:D/ 50% complete!

The first time I tried to use the hovercycle, I wasted a turn searching the area - not realizing that you need to immediately mount the hovercycle in order to have the guards' protection during the ride. I rode it too late, the bandits flipped my bike, and I assumed that it was one of many red herrings designed to frustrate the player. But that's all that was holding me back, exactly as you described.

As for your missing 2%, I think (or hope) those are from minor events. I read over the hints for part 1 and while I had figured out all the puzzles already, there were some pointless things I hadn't tried out that contribute to your score but not to the game itself (like presenting your invitation in the central courtyard or climbing the tree at the beginning). I don't think it's anything to worry about? I'm still paranoid that the few items I dropped along the way (the letter, the scrap of paper, the flagon, the robe and wig, the bulb, the disc, the bell, and the broken glass) will be required along the way. I'm waiting to post the walkthrough until I can complete part 2 and verify that it's all correct. But by all means let me know if there's anything you want to know before then.

I didn't think I was ever going to get out of that thing alive, thank you so much. Well, on to part 2...

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Sun Mar 19, 2017 9:35 pm

fancytimes wrote: \:D/ 50% complete!

Aha! Interesting! Good to have confirmation that 50% is indeed possible in Part A. I wonder where I dropped the 2%?! I guess it could well have been because I didn't bother to climb the tree every time I played through, or something like that!

Anyway, well done!

=D> =D> =D>

I look forward to the complete 100% walkthrough!

:wink:

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Sun Mar 19, 2017 10:10 pm

Btw, I have a deep sense of foreboding about the final hint/answer on the cluesheet:

Code: Select all

Q: I CAN'T GET 100% SCORE
H: YOUR MAPWORK IS RUSTY/
A: YOU CAN IF YOU STUDY/


What does that even mean?! Will it become obvious if you play Part B? I certainly hope so!

But I fear it's gonna be one of those Lousy Last Point situations. I've come to think that the programmer of Dr Who & The Warlord is almost evil, in a way (and I don't care if he is a Zen monk now!).

:? 8-[ :wink:

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sun Mar 19, 2017 11:25 pm

I already forgot, but I think reading the various hints the Doctor left you in part 1 contributed to your percentage, so I'm really hoping it's referring to something of that nature. "If you study" certainly seems to suggest that, and perhaps the mapwork line indicates that you have to be diligent with exploring every room in order to find it. Don't want to jinx anything, but the brutality of part 1 has trained me to neurotically scour everything so it hopefully won't be too big of an issue. :cry:

He probably became a monk because he wanted to atone for creating this game.

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Sun Mar 19, 2017 11:50 pm

fancytimes wrote:I already forgot, but I think reading the various hints the Doctor left you in part 1 contributed to your percentage

Btw, we're assuming that 50% is the maximum score for Part A. I just hope we're right!

[-o<

fancytimes wrote:He probably became a monk because he wanted to atone for creating this game.

:lol:

fuzzel
Posts: 133
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fuzzel » Mon Mar 20, 2017 7:20 pm

Got to play this one, I need to get What's Eeyores out of my system for a while or I'll go insane.

There better not be a tin man in this game (Cybermen excepted of course....)

Fancytimes, I'll race you to the finish line, on your marks....

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Tue Mar 21, 2017 2:56 am

Don't say we didn't warn you, this game is a particularly obnoxious flavor of hell. Speaking of which, between parts 1 and 2 the developers seem to have discovered a new kind of 'puzzle' that involves neither the listed commands or your inventory items - instead we get to partake in the joys of guessing random phrases to get through immediately lethal scenarios.

Thanks again for decoding these hints. I'm trying to use them as little as possible, but whenever I've given in and looked, I've been floored by audacity of these puzzles. Guess I'm going to have to learn to stop treating this like a regular text adventure.

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Tue Mar 21, 2017 12:05 pm

fancytimes wrote:between parts 1 and 2 the developers seem to have discovered a new kind of 'puzzle' that involves neither the listed commands or your inventory items - instead we get to partake in the joys of guessing random phrases to get through immediately lethal scenarios.

What??!

What exactly do you mean? Though I've literally only played a handful of moves into Part B, I do seem to recall that I finished Part A and then loaded and started Part B without having to "guess" any "random phrases".

:?

EDIT: Oh, perhaps you mean that you have to figure out how to save the "special data file" at the end of Part A and then load it into the beginning of Part B?

:?:

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Tue Mar 21, 2017 1:01 pm

Maybe it's just that the few text adventures I've played through were different, but suddenly expecting me to go outside of the standard command + object for stuff like "speak French" or "take taper softly" really rubbed me the wrong way. Plus, how exactly does one take a taper loudly? I already tried "lift" first because it sounded quieter. For that matter, I was speaking with aliens just fine during the last part. Why would I not already be speaking French? Automatic translation is how it works in the show. Oh well, I'd better stop whining or else this is going to be a long half a game.

I haven't gotten a lot of time with part 2 yet, but I'm waiting for it to open up into an actual adventure and stop with this single screen, flash card style "guess or you're dead" nonsense. It just feels like the developers are rushing to pad it out right now and it's making me a bit grumpy.

fuzzel
Posts: 133
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fuzzel » Wed Mar 22, 2017 12:05 pm

I've made a start with this game and it's a bit tricky to say the least.
I've noticed there are a few mazes, it didn't take me long to retrieve something from the desert but without being able to map the other mazes by dropping objects I can't tell if they're just there to act as a boundary or whether anything useful is hidden therein. By mazes I mean the foothills, south forest and mist. Could someone confirm please that I'm wasting my time trying to explore them?

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Wed Mar 22, 2017 1:06 pm

fuzzel wrote:I've made a start with this game and it's a bit tricky to say the least.
I've noticed there are a few mazes, it didn't take me long to retrieve something from the desert but without being able to map the other mazes by dropping objects I can't tell if they're just there to act as a boundary or whether anything useful is hidden therein. By mazes I mean the foothills, south forest and mist. Could someone confirm please that I'm wasting my time trying to explore them?


Oh man, I wasted so much time on those. With the exception of the desert, they're totally useless. Oh, but you will receive instructions at a certain point on how to get through the mist/marsh area. I don't think you can find anything in there before that though.

fuzzel
Posts: 133
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fuzzel » Wed Mar 22, 2017 7:02 pm

Making some progress on this game now. I now face a choice on where to spend a penny. If I get it wrong I suppose I'll hit a dead end but probably won't know it. Do I pay the gypsy, the barmaid or the market seller with my coin ? (by the way, I don't count this as cheating, just sanity preservation)

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Wed Mar 22, 2017 9:28 pm

fuzzel wrote:Making some progress on this game now. I now face a choice on where to spend a penny. If I get it wrong I suppose I'll hit a dead end but probably won't know it. Do I pay the gypsy, the barmaid or the market seller with my coin ? (by the way, I don't count this as cheating, just sanity preservation)


Welcome to the first of many joys contained within the Warlord - the answer is all three! However, piecing together the order in which to do actions is pretty much the only challenging puzzle in this game.

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Fri Mar 24, 2017 9:24 pm

Btw, as if you needed the distraction, here's a copy of the expanded(?) version of the game that's complete (i.e. it's not missing any files):

:idea:

fuzzel
Posts: 133
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fuzzel » Sat Mar 25, 2017 8:45 am

What's the difference between this version and the standard tape one from BBCsoft that I'm currently playing ?

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sat Mar 25, 2017 3:12 pm

Spoilers for part 2 below if anyone cares. Plus lots and lots of whining.

Okay, I'm 80% through the game (30% into part 2). I'm pretty sure that 100% hint you were worried about was referring to a room in the endgame area. There's an item under a map in the study, which lines up fairly well with "mapwork" and "study". I'm just unsure why this item would be optional, but I haven't found where to use it yet. If I don't get 100%, I'll try messing around with the map some more.

Anyway, I'm likely into the homestretch now. The challenge here is purely inventory related, as you only have room for the essential items you need. And because (I think) entering the endgame is a one way trip, this means restarting part 2 over and over again to shuffle items in and out of your inventory to make sure you have exactly what you need. Writing a walkthrough as you go is absolutely essential because you'll be re-entering the same hundred commands over and over again until you get your inventory sorted properly. This is also where I'll see if I kept what I needed from part 1... :cry:

Part 2 is way more linear and straightforward than part 1, but the puzzle design is infinitely worse. Once you get to the bridge, a long gauntlet of almost identical situations occur, following the formula of: "Man with gun has appeared. You have one turn to guess the solution or you're dead." This would be merely obnoxious if those solutions weren't regularly being pulled from the author's ass. Your assailants are usually described as being too fast for you to do anything against, but you'll be expected to guess that jumping will cause a stationary man with a laser gun to trip into a tunnel you dug - after which hitting him (not kicking him though, because that would make actually sense from your vantage point) is the only accepted input. "Pull beard" has got to be the single biggest middle finger to the player I've ever seen (well, besides changing how the bandits react depending on invisible event markers in part 1). You're supposed to pull the Warlord's beard (because you're meant to suspect it isn't real because it's large :?: ) while he has a gun trained on you and can shoot you faster than you can react. ](*,)

Worse still are the stealth segments that suddenly require the use of very specific adjectives. You regularly have to do actions "softly" to avoid waking up sleeping characters, but then the game throws you a curveball every once in awhile and requires "gently" instead. Plus at random points in your navigation you are expected to enter "run + direction". Some are vaguely hinted at, some are not. Guess or you die. Plus there's another "guess your way though" un-mappable area. But aside from the action and stealth sequences, the actual puzzles are laughably easy for the most part. Thank you again for the hints though, unlike part 1 I've had to rely on them routinely during the action + stealth sequences. The way I see it, you can either enter in the several dozen commands + various adjectives until you get it right or you can just cut to the chase with a hint and save hours of guessing and pursuing dead end logic.

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sun Mar 26, 2017 12:06 am

It's worse than you thought - you don't finish the game with 99% and then wonder what you missed. You're stopped from completing the game at 99%, pending one last "guess or you're dead" encounter. Killing this last guy is the final 1%. The hints are no help, unless there's an item I needed to give me an extra turn to pick the gun off the floor before I die.

Missing the syntax or missing an item? Let's see how many wasted hours this non-puzzle takes to figure out.

EDIT: Spent an hour or so trying to solve it logically, what a mistake! Just had to guess the right phrase!
[-o< 100% COMPLETE [-o<
\:D/ \:D/ \:D/ \:D/ \:D/

I'll work on finalizing my guide and then post.

fuzzel
Posts: 133
Joined: Sun Jan 02, 2005 1:16 pm
Location: Cullercoats, North Tyneside

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fuzzel » Sun Mar 26, 2017 10:52 am

Congratulations fancytimes on finally ending your ordeal. I must admit, watching from the sidelines, and having started playing the game myself, that I'm a little put off by the difficulty of some of the puzzles in part 2 (although you did manage to finish it so that gives me hope).
I have one question which hopefully will avoid me wasting a lot of time on part 1. Am I correct in thinking that the place to start is to visit Varangar's battle quarters, say the magic word, and then explore the castle ? The alternative, which I explored initially, was to try giving the silver button to various people and go on from there but I seem to end up in a catch-22 situation when I do this.

fancytimes
Posts: 18
Joined: Sun Mar 19, 2017 3:38 am

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby fancytimes » Sun Mar 26, 2017 1:13 pm

fuzzel wrote:Congratulations fancytimes on finally ending your ordeal. I must admit, watching from the sidelines, and having started playing the game myself, that I'm a little put off by the difficulty of some of the puzzles in part 2 (although you did manage to finish it so that gives me hope).

I have one question which hopefully will avoid me wasting a lot of time on part 1. Am I correct in thinking that the place to start is to visit Varangar's battle quarters, say the magic word, and then explore the castle ? The alternative, which I explored initially, was to try giving the silver button to various people and go on from there but I seem to end up in a catch-22 situation when I do this.


Thanks! I am genuinely curious if anyone has ever completed the full thing without hints. I'm sure it's possible to brute force eventually (I had to do that in the endgame), but I have no idea how long that'd take without a little guidance.

And yes, you want to visit Varrangar's before the city/castle. That 'puzzle' is what drove me to these forums. The hints are so unhelpful on these order/sequence problems, even though these types of roadblocks are one of the only things that make side A pure murder to get through (or at least I think so, I only used a few of the minor part 1 hints. Part 2 on the other hand...)

User avatar
lurkio
Posts: 974
Joined: Tue Apr 09, 2013 11:30 pm
Location: Doomawangara
Contact:

Re: 'Doctor Who and the Warlord' text adventure hints/solutions?

Postby lurkio » Sun Mar 26, 2017 2:38 pm

fancytimes wrote:EDIT: Spent an hour or so trying to solve it logically, what a mistake! Just had to guess the right phrase! [-o< 100% COMPLETE [-o< \:D/ \:D/ \:D/ \:D/ \:D/

Good work! Well done!

I'll work on finalizing my guide and then post.

Please do. Btw, what made you start playing the game in the first place? Doctor Who fan? Beeb fan? Text adventure fan..?

:?:

fancytimes wrote:Thanks! I am genuinely curious if anyone has ever completed the full thing without hints.

Well, Langezaal said he completed Part A without any hints, but it did take him a couple of years! (On and off.)

:shock:


Return to “software: classic games”

Who is online

Users browsing this forum: No registered users and 2 guests