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LeeB
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Posted: Sun Sep 20, 2009 1:55 pm |
Joined: Sun Aug 20, 2006 2:51 pm Posts: 207
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Very nice! I mean the review, not necessarily the game!  I'd never heard of that game before I have to say.
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MartinB
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Posted: Mon Sep 21, 2009 10:29 am |
Joined: Mon Mar 31, 2008 10:04 pm Posts: 3376 Location: Obscurity
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Sorry David - missed this! What an excellent idea  . The video format is great, very enjoyable, and if you'd dropped a dozen on there I would have sat and watched them all. I'm not very adept at games but this sort of thing is somehow very watchable and whether or not one likes the games, it's highly entertaining to see examples in action with some impartial commentary. Nice one and keep 'em coming  Martin
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sorvad
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Posted: Mon Sep 21, 2009 11:05 am |
Joined: Wed Aug 24, 2005 1:13 pm Posts: 2128 Location: Back of beyond
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Loved it David, definitely keep in video format if you can. Nice to watch with a cuppa and a biccie
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Rich Talbot-Watkins
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Posted: Mon Sep 21, 2009 11:18 am |
Joined: Thu Jan 13, 2005 6:20 pm Posts: 595 Location: Málaga, Spain
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Yeah, agreed! Really enjoyed that - entertaining, and also a really nice way of being introduced to games I've never seen before (like that one!). The animated Mode 7 graphics were cool!  Looking forward to some more of these in the future!
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Dave Footitt
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Posted: Mon Sep 21, 2009 1:02 pm |
Joined: Thu Jun 22, 2006 10:31 am Posts: 742 Location: Abandoned Uranium Workings
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Rich Talbot-Watkins wrote: Looking forward to some more of these in the future! Me too, great little review, very enjoyable to watch 
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LeeB
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Posted: Mon Sep 21, 2009 9:01 pm |
Joined: Sun Aug 20, 2006 2:51 pm Posts: 207
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Excellent! Although the music to Heist is now stuck in my head... and that is not a good thing! 
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iomanoid
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Posted: Mon Sep 21, 2009 9:03 pm |
Joined: Sat Aug 08, 2009 10:38 am Posts: 501 Location: Baseworld: Cygni
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LeeB wrote: Although the music to Heist is now stuck in my head... and that is not a good thing!  Gah... me too.... 
_________________
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MartinB
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Posted: Mon Sep 21, 2009 9:07 pm |
Joined: Mon Mar 31, 2008 10:04 pm Posts: 3376 Location: Obscurity
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Once again, excellent reviews and great fun to watch  (Mind you, should I ever write a game, I'm starting to think I'd be a bit scared of the 'Lion' review...  ) Out of curiosity - if RichTW, Tom, Steve, Dave or any of the other graphics gurus look in, could they offer an opinion on how the first (tank thingy) and second (Repton rip) might be doing the screen movements etc.? I'm not suggesting they're particularly clever but having been following the game related articles on RS, I have a new found interest in the many graphics techniques used on the Beeb. Martin
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Kecske Bak
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Posted: Tue Sep 22, 2009 7:09 am |
Joined: Wed Jul 13, 2005 8:03 am Posts: 607 Location: Treddle's Wharf, Chigley
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I mistakenly said that Diamonds was a magazine type in game - there was one that I typed in that was very similar but it looks like Diamonds was a commercial release There are six levels, which I managed to complete first time having never played the game before - I don't think they solutions will give The Kraken any sleepless nights! Once you complete level 6, you get the high score table - that's it. The levels might make a good "child" set for Repton 1 though.
_________________ http://kecskebak.blogspot.com
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Samwise
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Posted: Tue Sep 22, 2009 1:01 pm |
Joined: Mon Mar 14, 2005 10:13 pm Posts: 1764
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These are great!  I'm wondering if we should do some sort of recurring sticky topic, where we take turns doing this kind of review? That would spread out the workload, so more games could be covered and I bet ppl will have very different views on them. What do we think? I assume a good proportion of ppl here should be able to record a video with their own soundtrack on? Or we could pull together a guide for anyone who doesn't? Sam.
_________________ I will be running the London Marathon 2015 and aim to raise £1,500 for the PSP Association. Any sponsorship gratefully received! http://www.bagshot-row.org/marathonformum
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MartinB
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Posted: Tue Sep 22, 2009 9:38 pm |
Joined: Mon Mar 31, 2008 10:04 pm Posts: 3376 Location: Obscurity
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I'd be up for that if it was a group effort  . It'd be good if you could have at least 8 people doing perhaps one a month each to give a couple of reviews a week. No stringent obligations, just as time permits. Of course, I'd need that idiot's guide but that will come as no surprise to Sam  Martin
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sorvad
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Posted: Tue Sep 22, 2009 9:54 pm |
Joined: Wed Aug 24, 2005 1:13 pm Posts: 2128 Location: Back of beyond
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Another great set of reviews. Don't know about others doing them as well. I like the sense of consistency with the same reviewer. But if others wnt to do them, go for it... MartinB wrote: Out of curiosity - if RichTW, Tom, Steve, Dave or any of the other graphics gurus look in, could they offer an opinion on how the first (tank thingy) and second (Repton rip) might be doing the screen movements etc.?
Not played the actual games but looking at the videos; The MazeThe blocks are all the same colour (from what I've seen). So to give the appearance of scrolling the programmer just adds or removes (sometimes both) lines of colour to the edges of the existing blocks. Mmmmm.... Have I explained that ok..... Say a block appears to move down, all the author has done is put another line of magenta on the bottom of the block. When the entire block is on screen, line is added to the bottom and one removed from the top. This is quicker than software moving the block but restricts to limited graphics for the walls. DiamondsLooks like software scroll, hence the quite small playing area. The programmer literally shifts the data around by moving the bytes on the screen programatically. Slow, but can make your other parts of your code simpler (for sprite plotting etc.)
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Lion
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Posted: Tue Sep 22, 2009 10:15 pm |
Joined: Sat Mar 14, 2009 7:56 pm Posts: 370 Location: Abingdon, UK
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iomanoid wrote: Do some famous ones, go on. Do Ghouls, Repton, Canyon and Blagger  Games are selected by the Almighty Mersenne Twister only. I review whatever come up, subject to the aforementioned exclusions. So yes, it's quite possible that Repton might come up. And if it does, I'll review it. But no hand-picking! 
_________________ Lion's video BBC game reviews
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Lion
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Posted: Tue Sep 22, 2009 10:29 pm |
Joined: Sat Mar 14, 2009 7:56 pm Posts: 370 Location: Abingdon, UK
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iomanoid wrote: What thing is that you're using on OS X with such nice icons, though? Um. "Finder"? It's like Windows Explorer. Or the Filer on RISC OS.
_________________ Lion's video BBC game reviews
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MartinB
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Posted: Tue Sep 22, 2009 11:02 pm |
Joined: Mon Mar 31, 2008 10:04 pm Posts: 3376 Location: Obscurity
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sorvad wrote: Have I explained that ok..... Cheers Steve, you did indeed and it's obvious once someone has pointed it out  . I guess it's quite an efficient way of moving large plain angular objects round the screen. I've even already tested the method with a quick and dirty Basic program. It's deliberately no frills to demo the method and given this is just clumsy Basic, it looks as if it'd be pretty quick in machine code. Code: 10 MODE2 20 GCOL0,2 30 FOR X=100 TO 196 STEP 8 40 MOVE X,300 50 DRAW X,400 60 NEXT 70 FOR X=204 TO 1024 STEP 8 80 *FX19 90 MOVE X,300 100 GCOL0,2 110 DRAW X,400 120 MOVE X-104,300 130 GCOL0,0 140 DRAW X-104,400 150 NEXT Martin
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sorvad
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Posted: Wed Sep 23, 2009 8:02 am |
Joined: Wed Aug 24, 2005 1:13 pm Posts: 2128 Location: Back of beyond
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Nice job, it's a good technique for looking good at little speed penalty. Like you say, write that in assembler and it'd be even better.
Similar techniques to this are used in racing games to make the track move and curve for bends.
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Jeremy Grayson
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Posted: Wed Sep 23, 2009 12:59 pm |
Joined: Wed Jan 16, 2002 12:34 am Posts: 359 Location: Sheffield again, thank heavens
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LeeB wrote: I'd never heard of that game before I have to say.
Not one of Micropower's better-known efforts, but I do enjoy a little try out on it every so often. Compare and contrast with the very similar Star Maze by Software Invasion. I presume this game must have been subject to a name change somewhere between writing and marketing, as it's referred to as The Maze throughout, yet I'm pretty sure was released as Maze Invaders. To muddy things further, Micropower also released a game entitled Space Maze, but that was a poor, incredibly slow-to-draw 3D maze type thing, wasn't it? Jeremy (graysonscolumn)
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MartinB
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Posted: Wed Sep 23, 2009 8:57 pm |
Joined: Mon Mar 31, 2008 10:04 pm Posts: 3376 Location: Obscurity
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Enjoyed again thanks - I suspect you're more than randomly good at that one  . I used to be good at Thrust but apparently only a Beeb coz I can't get to grips with Caps & Ctrl being above one another on a PC keyboard Rich wrote: ...another example of a game which uses the same technique as "The Maze" to render its landscape, i.e. only adding or subtracting new edges. Interesting  . So for angles other than vertical and horizontal, effectively the same process but they would presumably use some clever bespoke plot routine to calculate the points to be painted/erased? Is that then necessarily as complex as the spacial line drawing routines you've been discussing on RS? (...which made my head hurt btw ](./images/smilies/eusa_wall.gif) ) Which is quicker then, this method or hardware scrolling and what would be the cue to use one over the other? Martin
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Lion
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Posted: Wed Sep 23, 2009 9:02 pm |
Joined: Sat Mar 14, 2009 7:56 pm Posts: 370 Location: Abingdon, UK
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MartinB wrote: Enjoyed again thanks - I suspect you're more than randomly good at that one  . I used to be good at Thrust but apparently only a Beeb coz I can't get to grips with Caps & Ctrl being above one another on a PC keyboard  The "caps/ctrl" mode that I enabled right at the beginning of the video maps the keys to A and S. Much easier.
_________________ Lion's video BBC game reviews
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MartinB
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Posted: Wed Sep 23, 2009 9:10 pm |
Joined: Mon Mar 31, 2008 10:04 pm Posts: 3376 Location: Obscurity
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Aha!  Cheers David, I really should make time to explore those BeebEm menus  Martin
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retro_junkie
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Posted: Wed Sep 23, 2009 11:23 pm |
Joined: Tue Nov 14, 2006 4:44 pm Posts: 578 Location: North East England, UK
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I do like the obscure ones better I think (I'm not likely to have seen them either with no Electron versions) but it's good to see a familiar game as well.
btw - on Thrust you should also blow up the power generator thing (looks like it's blowing bubbles on the surface of the planet)... you destroy the planet and double your bonus. You can damage it (so it stops blowing bubbles) to cut the power to the guns but once it's damaged badly, you only have 10 seconds to escape so you need to already have the little ball thing! It makes it all a lot trickier!
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