The Savestate thread!

reminisce about bbc micro & electron games like chuckie egg, repton, elite & exile

Related forum: adventures


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CMcDougall
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Re: The Savestate thread!

Postby CMcDougall » Wed Sep 12, 2012 9:23 pm

Ghouls, thank's to Dave Hoskins for a great game BITD! =D> (Welcome by the way!)

here's levels 1-4, in different stages, and the ending on level4 8)

then it repeats, but with two ghosts (oops Kenton B. Price [-X lol) and spiders+

:wink:
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ghouls6.zip
level6 only,for the die hard!
(61.8 KiB) Downloaded 91 times
Ghouls-SAVEstates1-5.zip
Ghouls-SAVEstates1-5
(1.03 MiB) Downloaded 88 times
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CMcDougall
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Re: The Savestate thread!

Postby CMcDougall » Mon Feb 04, 2013 9:27 pm

after LeeD/MickB finding that 'Bugeyes' and 'Zelda meets the Bugeyes' has a different character on each to control i thought i would complete Zelda meets the Bugeyes!

not much of an ending, but just walk to right, then do all 10 levels again! :o
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bugeyesz10 end.zip
Zelda Bugeyes lev1-10 & 10end
(476.74 KiB) Downloaded 81 times
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streaks
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Re: The Savestate thread!

Postby streaks » Sun Mar 31, 2013 5:56 pm

I have savestates of castle quest with all items at the starting area...

I play around with the memory once in a while. It's weird cos you can have the spiders in your inventory and drop them. They kill you where you drop them and stay there thereafter but invisible. You can carry other none-items that look like weird messed up memory chunks like bits of the troll.

I suppose I could create BeebEm savestates for games with lives/money/whatever and set it to like 255 or something if there's no existing "zapped" version of the game doing the rounds, if anyone's desperate.

"Do you want a zapped game?" Those were the days.
streaksy (at) gmail (dot) com

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CMcDougall
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Re: The Savestate thread!

Postby CMcDougall » Wed Apr 24, 2013 8:35 pm

Hell Driver by Program/Micro Power 1983

levels 1 to 7, then the ambulance just wants to crash into you!

keys: Z X K M Space
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HellDriver1to7.zip
Hell Driver Levels 1to7
(301.65 KiB) Downloaded 63 times
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CMcDougall
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Re: The Savestate thread!

Postby CMcDougall » Fri May 10, 2013 7:41 pm

been playing Strykers Run, as was trying to get it running on my mCompact in enhanced mode, but no joy so far. Must be a mCompact version about somewhere :?

anyways, tried without the cheats, and only got about 1/4 through it :cry:
so here's the Master version on cheat with always 9 lives.
Ending is soooo boring, just says "MISSION COMPLETE, CODE VICTORY" :-s
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StrykersRunEnhancedC.zip
3 parts and end -cheated
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CMcDougall
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Re: The Savestate thread!

Postby CMcDougall » Wed Jun 19, 2013 10:19 pm

Starship Command

keys: Z X M , Nfire F/G release pod left/right

levels 1 to 7 8)
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StarshipCommandL1to7.zip
(335.4 KiB) Downloaded 63 times
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c64endings.co.uk
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Re: The Savestate thread!

Postby c64endings.co.uk » Wed Jan 01, 2014 9:34 am

This topic is right up my street. Has anyone here ever thought about building a BBC Game Ending website? It would be great to catalogue the endings of these fine games. I did the same for the Commodore 64 (www.c64endings.co.uk) :-)
Check out some Commodore 64 game endings: www.c64endings.co.uk

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Re: The Savestate thread!

Postby CMcDougall » Thu May 21, 2015 11:03 pm

Thought would give Mr. Mephisto -EuroByte 1984 a go (never had/ played BITD), after watching the C64 completed version on YouTube for hints /tips, I got to the end... eventually, but not the same as C64 in most parts, as Level2 can't get the Key on left, as devils keepers always come from the left, they should come from the right as well, so no way to get key :?
Level2:
MrMephisto02.png
l2

Level3:
MrMephisto03.png
l3

Level4, the very Devil himself :shock: off to heaven we go... :-k LOL
MrMephisto04.png
l4

No nice angels flying about at the end like C64 version, just throws you back to Level1 :|
Attachments
MrMephisto01to05.zip
beebEm414 savestate /uef
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BeebInC
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Re: The Savestate thread!

Postby BeebInC » Fri Jun 03, 2016 10:07 pm

Many years ago I manage to reach about Level 255 on Chuckie Egg on my Electron, I just played it one Sunday and kept going and going, and coming back to it and got to Level 255 then it crashed on me, but I don't recall 2 ducks flying about.


I converted chuckie egg years ago, and then experimented adding 2 big ducks. Sooner or later they will just synchronise and act like one. You would have to give them different max speeds/accelerations to attempt to fix that..

John_Acorn
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Re: The Savestate thread!

Postby John_Acorn » Sun Sep 03, 2017 11:02 am

How to run the UEF In BeebEm on the mac?

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lurkio
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Re: The Savestate thread!

Postby lurkio » Sun Sep 03, 2017 11:21 am

John_Acorn wrote:How to run the UEF In BeebEm on the mac?

Use the "Load State" menu command.

:idea:

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SimonSideburns
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Re: The Savestate thread!

Postby SimonSideburns » Sun Sep 03, 2017 7:46 pm

Interesting thread.

I do recall once finishing Imogen. That had quite the ending. Very cinematic from what I remember.

Haven't played it for some time so it would be worth taking it on again.

Saved states a must I would have thought.
I'm writing a game where you can change your character from a Wizard to a monkey to a cat.

Well, Imogen that!

John_Acorn
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Re: The Savestate thread!

Postby John_Acorn » Wed Sep 06, 2017 9:48 am

c64endings.co.uk wrote:This topic is right up my street. Has anyone here ever thought about building a BBC Game Ending website? It would be great to catalogue the endings of these fine games. I did the same for the Commodore 64 (http://www.c64endings.co.uk) :-)


I thought there was a thread here once.

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Re: The Savestate thread!

Postby barbarossa69 » Wed Sep 06, 2017 10:05 am

John_Acorn wrote:
c64endings.co.uk wrote:This topic is right up my street. Has anyone here ever thought about building a BBC Game Ending website? It would be great to catalogue the endings of these fine games. I did the same for the Commodore 64 (http://www.c64endings.co.uk) :-)


I thought there was a thread here once.


This one?

http://www.stardot.org.uk/forums/viewto ... f=1&t=2284


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