The Darkness of Raven Wood

discuss text & graphic adventures for Acorns. level 9, robico & epic led this field
John_Acorn
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Re: The Darkness of Raven Wood

Postby John_Acorn » Sun Jul 16, 2017 6:27 pm

Dethmunk, how much memory did you have for the main program after screen memory and location text is loaded in?

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Dethmunk
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Re: The Darkness of Raven Wood

Postby Dethmunk » Sun Jul 30, 2017 5:35 pm

John_Acorn wrote:Dethmunk, how much memory did you have for the main program after screen memory and location text is loaded in?


It's in Mode 5 and to be honest once everything is loaded up it pretty much takes up nearly all the ram that is left roughly 22k I believe. Although someone like Lurkio or others who've worked on its optimization and compatibility would be able to give a more accurate number. I know when I was programming it in basic I was getting 'No Room' error towards the end and had to delete or shorten text or syntax to make it fit. :)
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radiorama
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Re: The Darkness of Raven Wood

Postby radiorama » Sun Sep 10, 2017 7:24 am

Arcadian wrote:FYI I heard back from Mark, he wasn't able to shed any light on the quirks but suggested I ask resident ADFS guru, JGH ... who is now on the case! Fingers crossed Jonathan can get to the bottom of it!


Is anyone still working on this game's quirks with ADFS? Any news from Jonathan?

Best,
Carlo.


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