The Level 9 Challenge

discuss text & graphic adventures for Acorns. level 9, robico & epic led this field
fuzzel
Posts: 170
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Location: Cullercoats, North Tyneside

The Level 9 Challenge

Postby fuzzel » Sun Feb 05, 2017 10:03 am

I'm sure many of you have enjoyed playing Level 9's fantastic text adventures over the years.
I recently read an article in the May 1986 edition of the Micro User where someone wrote a routine whereby you could
print all the messages contained within Red Moon. Even if you solve the game with a score of 1000/1000 you could easily
have missed using all the objects or didn't discover some of their witty one-liners, say if you tried to <DO SOMETHING WITH SOMETHING>.
I challenge you programmers out there to write similar routines for Level 9's other offerings (which I hope would be reasonably
straightforward to a programmer), in the interests of saving time and money I'd expect Level 9 to use the same game engine
and just change the locations, objects, puzzles etc.
Apologies btw that the attachment is rotated -90 degrees, I'm not sure how to fix that.
My personal favourite would be Lords of Time.....

IMG_2455.JPG

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richardtoohey
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Re: The Level 9 Challenge

Postby richardtoohey » Sun Feb 05, 2017 10:44 pm

What's the bounty for the programming work? :wink: :lol:
r_image.jpg

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lurkio
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Re: The Level 9 Challenge

Postby lurkio » Mon Feb 06, 2017 8:48 am

richardtoohey wrote:What's the bounty for the programming work?

image.jpeg

:?:

fuzzel
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Location: Cullercoats, North Tyneside

Re: The Level 9 Challenge

Postby fuzzel » Mon Feb 06, 2017 8:04 pm

richardtoohey wrote:What's the bounty for the programming work? :wink: :lol:
r_image.jpg


I was hoping to find someone with my enthusiasm for playing Level 9 adventures combined with your undoubted talent for programming.

Or perhaps generosity is its own reward ?

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hoglet
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Re: The Level 9 Challenge

Postby hoglet » Mon Feb 06, 2017 8:17 pm

I took a quick look earlier tonight, but ran out of time.

Disassemblies of both games are available here:
https://github.com/hoglet67/AtomSoftwar ... N.ASM.ORIG
https://github.com/hoglet67/AtomSoftwar ... F.ASM.ORIG

I have a go at this over the next few days.

Dave

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hoglet
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Location: Bristol

Re: The Level 9 Challenge

Postby hoglet » Mon Feb 06, 2017 9:45 pm

Here's a little program for you to try (on a Master)....
lothack1.png

It's not perfect (it would be nice to have line breaks) - I may do some more fiddling later....

Dave

fuzzel
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Location: Cullercoats, North Tyneside

Re: The Level 9 Challenge

Postby fuzzel » Tue Feb 07, 2017 8:05 pm

Genius ! Looks like Lurkio and I owe you a bounty !
Many thanks for that hoglet, I can now check if I've missed anything on LOT.
Is there a way of sending the output to a text file which can be opened in Word or Notepad ?
Or possibly setting up a scroll lock, it's scrolling faster than I can read it ( I suppose I could reduce the speed).

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BigEd
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Re: The Level 9 Challenge

Postby BigEd » Tue Feb 07, 2017 8:32 pm

Maybe

Code: Select all

*spool logfile
RUN
*spool


?

Or, to control scrolling, hold down control and shift before typing RUN, and release one briefly to get another page.

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hoglet
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Re: The Level 9 Challenge

Postby hoglet » Tue Feb 07, 2017 8:52 pm

Ed's suggestion should work.

Dave


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