Game Engine Black Book: Wolfenstein 3D

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Game Engine Black Book: Wolfenstein 3D

Postby kieranhj » Mon Nov 20, 2017 12:22 pm

I mentioned this book to a few folks at ABUG this weekend:

Highly recommended if you are interested in the inner workings of the 386 CPU, how horrendous VGA was to program for (and I thought the Beeb screen buffer arrangement was bad..), ray casting optimisation and the early life of what turned out to be a seminal game development team.

Digital copy available here: If you want a paper copy it might be cheaper to order from Amazon US and have is shipped to the UK:
Bitshifters Collective | Retro Code & Demos for BBC Micro & Acorn computers |