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 Post subject: Mr Do
PostPosted: Tue Feb 23, 2010 3:11 am 

Joined: Tue Feb 23, 2010 2:58 am
Posts: 14
Hi,

Do you remember Mr Do?

Loved that game.

Can anyone tell me the keys for the game?

Thanks

Shelly xxx :D


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 Post subject: Re: Mr Do
PostPosted: Tue Feb 23, 2010 10:54 am 
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Joined: Fri Sep 09, 2005 4:01 pm
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Location: UK
A / D ----- Left / Right
W / SPACEBAR ----- Up / Down
RETURN ----- Shoot

but Mr.Ee! is better!


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 Post subject: Re: Mr Do
PostPosted: Tue Feb 23, 2010 1:57 pm 
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billcarr2005 wrote:
but Mr.Ee! is better!

Yep... outstanding job


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 Post subject: Re: Mr Do
PostPosted: Tue Feb 23, 2010 3:19 pm 
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Joined: Wed Jul 13, 2005 8:03 am
Posts: 607
Location: Treddle's Wharf, Chigley
It would be great if someone could add a high score table to Mr.Ee! - we always wanted one when I used to play it with my brothers many years ago. It's the only thing missing from the game.



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 Post subject: Re: Mr Do
PostPosted: Wed Feb 24, 2010 6:00 am 

Joined: Fri Feb 05, 2010 1:34 am
Posts: 36
definitely an all time classic! Having an Elk i had to play mr wiz and look jealously on at the beeb owning mr ee players :(

WHY WON'T MY CRYSTAL BALL BOUNCE EVERYWHERE? :D


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 Post subject: Re: Mr Do
PostPosted: Fri Feb 26, 2010 4:20 am 

Joined: Tue Feb 23, 2010 2:58 am
Posts: 14
Thanks.

Do you remember Swarm and Frenzy?

They were good games as well.


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 Post subject: Re: Mr Do
PostPosted: Fri Feb 26, 2010 4:54 am 

Joined: Tue Feb 23, 2010 2:58 am
Posts: 14
billcarr2005 wrote:
A / D ----- Left / Right
W / SPACEBAR ----- Up / Down
RETURN ----- Shoot

but Mr.Ee! is better!


You're right about the game name - I should have said Mr Ee, that was the game (ooops! :oops: )

are the keys the same for mr ee?

Thanks

Shelly x


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 Post subject: Re: Mr Do
PostPosted: Fri Feb 26, 2010 5:14 am 

Joined: Fri Feb 05, 2010 1:34 am
Posts: 36
Z left
X right
' up
/ down
{ENTER}throw crystal ball


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 Post subject: Re: Mr Do
PostPosted: Fri Feb 26, 2010 8:54 am 
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Joined: Thu Feb 04, 2010 5:38 pm
Posts: 71
I had a lot of fun playing Mr Ee! on the Beeb.

Also, here's the cover scan:

http://www.acornpreservation.org/archiv ... ver%5D.jpg

Surprisingly it looks quite similar to the actual game, but the monsters look a bit different!


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 Post subject: Re: Mr Do
PostPosted: Fri Feb 26, 2010 1:44 pm 
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Joined: Tue Oct 21, 2008 5:51 pm
Posts: 197
shelly wrote:
Thanks.

Do you remember Swarm and Frenzy?

They were good games as well.

I certainly do remember Frenzy :) I have a video of it on YouTube:
http://www.youtube.com/watch?v=vysFhSUQJpA


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 Post subject: Re: Mr Do
PostPosted: Sat Feb 27, 2010 3:52 pm 
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Posts: 728
Location: UK
Kecske Bak wrote:
It would be great if someone could add a high score table to Mr.Ee! - we always wanted one when I used to play it with my brothers many years ago. It's the only thing missing from the game.


Memory constraints are the problem, Mr. Ee! runs in MODE2, so no memory above &3000 is available. It uses &400 to &700 and &900 to &3000 for code. &800 is used for envelope storage / sound workspace. The high score table from Killer Gorilla (i chose it because it's the same author - Adrian Stephens) takes around &250 bytes. Even using some non code space in MREE around &3F10, it just doesn't seem possible :(


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 Post subject: Re: Mr Do
PostPosted: Sat Feb 27, 2010 3:58 pm 
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Joined: Wed Jul 13, 2005 8:03 am
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Location: Treddle's Wharf, Chigley
That is a shame, but thanks very much for trying.



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 Post subject: Re: Mr Do
PostPosted: Sat Feb 27, 2010 4:32 pm 
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Posts: 1764
I'm ashamed to say I've never played Mr. Ee! before now despite hearing nothing but good things about it over the years. I've just had a quick blast now and can see it's far less annoying than Adrian's other classic Killer Gorilla which was completely marred for me by the pixel-perfect lift jumping required from on level 3. I used to be amazed at the difference betweek Killer Gorilla and Chuckie Egg, in this regard.

Anyway, I've just had a bash at Mr. Ee! now and got a beginner's score of 23200 on scene 5. I'm not sure why you particularly want a high score table, though - the score and scene remain on-screen until you press a key, so there's no problem making a note of your score. Unless you've got your beeb setup as an arcade machine for passers-by (cool!) ... :)

Sam.



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 Post subject: Re: Mr Do
PostPosted: Sun Mar 21, 2010 1:42 pm 
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Location: Southsea, Hampshire, UK
billcarr2005 wrote:
A / D ----- Left / Right
W / SPACEBAR ----- Up / Down
RETURN ----- Shoot



Possibly the most awkward key set ever?



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 Post subject: Re: Mr Do
PostPosted: Sun Mar 21, 2010 2:29 pm 
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Joined: Thu Feb 04, 2010 5:38 pm
Posts: 71
mjforbes wrote:
billcarr2005 wrote:
A / D ----- Left / Right
W / SPACEBAR ----- Up / Down
RETURN ----- Shoot



Possibly the most awkward key set ever?


Not so much if you put your fingers on the W, A and D as you would with a WASD configuration in a FPS, then use your thumb for space. Still, I don't know how intuitive it'd feel.


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 Post subject: Re: Mr Do
PostPosted: Sun Mar 21, 2010 9:05 pm 
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Joined: Tue Oct 21, 2008 5:51 pm
Posts: 197
I guess that key setup would be okay for a left-hander; I'm right-handed and I would be comfortable playing with the mirror image J, I, L, space. But I really don't like using my left hand for all four directions.

As for "most awkward key set ever", my vote still goes to any with reverse-handed controls (e.g. Q, A for up and down, <, > for left and right). Do. Not. Want.


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