There's so much kynar lashing things together on that motherboard for RAM and CMOS and the floppy drive still doesn't work so I don't expect much of it these days

Paul
paulv wrote:WRT to my A5000, all bets are off as to it being representative of a good working model it seems as I didn't see this wrapping/flickering effect on it.
danielj wrote:Excellent. Any idea why it didn't manifest on any other machines? (this is just me being nosey about the technical aspects of it all)...
d.
paulv wrote:Just to note that LCDGameModes has been updated to version 0.21b which contains the fix for the issues Marc and Daniel were seeing and is now available for download here.
Zarchos wrote:ArcPinball (by Shibumi) is one of these games working in a middle res 16 colour screen mode, something like 768x284 ...
sirbod wrote:Zarchos wrote:ArcPinball (by Shibumi) is one of these games working in a middle res 16 colour screen mode, something like 768x284 ...
ArcPinball is one we're missing, if someone with an original that's prepared to image it could contact me (jon@jaspp.org.uk), we can look at getting it working.
Code: Select all
STMFD R13!,{R0,R14}
MOV R0,#25175 ; Is the 25.175MHz clock available?
SWI AutoVIDC_ClockAvailable
CMN R0,#1 ; Returns the clock number or -1 if unavailable.
BEQ use24MHzClock ; No (-1), use the 24MHz clock
SWI AutoVIDC_SetClock ; Yes (0-3), set the 25.175MHz clock.
LDMFD R13!,{R0,R14}
MOV PC,R14
.use24MHzClock
MOV R0,#0
SWI AutoVIDC_SetClock
LDMFD R13!,{R0,R14}
MOV PC,R14
martinw wrote:Just checked the monitor and the maximum it will do is 1280x1024 at 60Hz .....
Martin