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 Post subject: *FX 201,1 and Ctrl-Break
PostPosted: Tue Apr 01, 2008 4:01 pm 
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Joined: Tue Apr 01, 2008 3:24 pm
Posts: 47
Location: Devil's Island, Hell
If I had known that there was a BBC Micro forum, I'd have joined one earlier :-)

I never owned a Beeb back 'in the day'. I had a Spectrum, because it was a good deal cheaper and we could afford it. But...our school had an econet network of BBCs, so I got to use the machine in its most fun state - connected to *other* machines. Computers become infinitely more fun when they can talk to others!

So a friend and I wrote a multi user game - a MUD for the BBC Micro, on Econet. It was shamelessly ripped off from Shades which ran on Micronet - well, not entirely: the locations were entirely our own work, as was the code - but we borrowed a hell of a lot from Shades, like the levels, and how some of the spells worked, and we did borrow the Shifting Sands. It had both client/server and peer-to-peer network code (none of us had heard the term) - the server was a disused BBC-compatible Torch machine that no one wanted to use because the keyboard was different. The server kept track of game state. The client did things like display the locations. Some messages were client/server (such as starting a fight, or getting an item) and some were peer-to-peer, like a SHOUT command.

It was a horrible mish mash of 6502 asm and BBC BASIC. It's a wonder it worked at all, let alone as well as it did. It taught me a lot about networks. It taught me a lot about how others would meddle and try to do anything to break the security of networked code...

I now have two BBC Micros, one with an internal IDE hard disc, and an &E00 ADFS running from sideways RAM, and the other a pretty much bog-standard machine with an Acorn DFS and the intel disc controller.

I prefer the real hardware to emulators. Emulators leave something, well, lacking.

I also enjoy meddling with hardware, and the BBC with its very accessable user port is great for this. My current 8 bit project though is an ethernet card for the Sinclair Spectrum. Once I've got done with the Speccy version, I'll probably do the same for the BBC Micro (the hardware should be simpler, given that the BBC has sockets for taking sideways ROM, and won't need me to design a paging mechanism since it's built in). However, I'm not nearly as familiar with 6502 assembly as I am with Z80, so the software's likely to take a *lot* longer!


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 Post subject:
PostPosted: Tue Apr 01, 2008 8:36 pm 
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Joined: Wed Aug 24, 2005 1:13 pm
Posts: 2128
Location: Back of beyond
Ahh.... Winston, your fame precedes you, you've already been mentioned on these forums, see this thread

http://www.stairwaytohell.com/sthforums ... php?t=1700

So you'll be doing a ethernet card for use, sounds marvelous :) Your experience in this area sounds excellent.

Welcome.


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 Post subject: Shades still exists
PostPosted: Thu Apr 03, 2008 4:17 pm 

Joined: Sun Mar 19, 2006 12:58 pm
Posts: 101
In various forms, there is the "official" version
http://games.world.co.uk/shades/


And there is also pc version knocking around to (if you can find it)


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 Post subject:
PostPosted: Wed May 28, 2008 11:33 pm 

Joined: Mon Jun 26, 2006 10:21 pm
Posts: 70
aha! you found us!

welcome to the forums Winston :)


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PostPosted: Thu May 29, 2008 7:18 pm 

Joined: Mon Jan 03, 2005 2:38 am
Posts: 369
Winston wrote:
My current 8 bit project though is an ethernet card for the Sinclair Spectrum. Once I've got done with the Speccy version, I'll probably do the same for the BBC Micro


Is this something that would suit a standard Model A beeb (i.e. 16k RAM) Winston?

Or is it at the other end of the beeb scale (i.e. B+/Master) ?


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