I've done it!
Original version, not health fixed. Single segment speedrun in 8 minutes 45 seconds, which I think I can safely call a defacto world record.
https://www.twitch.tv/videos/1486843398
Sorry I don't have a keyboard replay, and I'll replace the above link with a YouTube one once I've downloaded the vid and edited it. I reckon you could probably shave about 5 seconds off this route if you fixed my mistakes, especially in the Prism 4 room!
Some notes on the strategies I'm using and observations on this game, quite a few of which have come from this thread
Collision detection is janky AF. It appears to only detect at your feet for left/right/down movements, and also detect at your head for upwards movements, if a platform hits you in the chest or while you are falling down often you can clip straight through it. There are also random bits of floor you can walk through. I think the wall jumping is an intentional mechanic.
Fall damage in this game is insane. There is no jump height control, other than hitting your head on something.
Every 90 seconds you transform from human to gargoyle, this is indicated by the sun/moon moving across the bottom of the screen. Gargolye can jump higher, fall further and seems to take less damage from the statues and the bat-like enemies. This makes speedrunning interesting as as you optimise one section, strategies for the next have to change.
Room 1 (White/Cyan): I clip through the leftmost floor so that I can jump onto the wide platform from a lower height, avoiding two room transitions (this will make sense when you see the exit from room 2)
Room 2 (Magenta/White): No-way to avoid the two room transitions when jumping to the exit platform
Room 3 (Magenta/Yellow): I'm not sure if the official route is through wall jumping, or bouncing off the harpy, but if you jump from the monster head, 4 pixels down you can catch the next wall and go up side to side
Room 4 (Yellow/Blue): The harpy's left/right flight is fixed, but its height tracks you. I clip through the floor on the left and then jump early to clip the floor on the right to keep the harpy lower. this makes me less likely to get stuck on it when I jump on its back, and also reduces the damage taken.
Room 5 (Green/White): Getting past that bat without getting stuck is a PITA and I hate it. This one tanked so many runs
Room 6 (Yellow/Red): This is the first prism. When you touch the prism your success counter goes up by 20%. At exactly 60% the door to prism 4 opens. Oh and touching a prism also damages your health.
Room 8 (Cyan/Yellow): Those top three platforms are a nightmare. I have to jump when my foot is 1px away from the edge, this allows me to clip into the second platform by 5px which makes the jump to the third one possible if I wait until the last second before falling. I also need to land clipped at least 3px into the final platform to be able to make the jump back. It's also possible to get stuck on the bat here. For me this is the worst room in the game. Literally the first hour of the full twitch stream was me retrying on this bloody room!
Room 10 (cyan/green): Because falling straight down wastes time, and because jumping the gaps means I'll hit the harpy, I just clip the floor and walk straight through it
Room 11 (cyan/magenta): Surprisingly easy. Hold jump during the scene transition and keep hold of it until you reach the centre platform, hit left and right as appropriate and everything just lines up perfectly. There is no need to clip into the floor here, it just happens
Room 12 (magenta/white): You'll take a ton of damage trying to get past the bat and statue as a human. Also the first secret passage is here (necessary to complete the game)
Room 13 (magenta/cyan): We're back at the start, but now in the lower world. I guess it's good design that the dev tells you this exists from the start, to encourage exploration. Anyway those three statues and the bat will wreck you if you're the human, however aiming the jump at the end to avoid fall damage in the next room is much easier as the human.
Room 14 (cyan/blue): I catch my foot in the wall to reduce fall damage, then drop down. Official route is to go right, but it's more annoying. I should investigate if it's faster though.
Room 15 (cyan/red): The exit will appear here later, but we want the secret passage.
Room 16 (red/magenta): This is the room from the title screen. Top left is a health regen item, but collecting this adds 10% to your success counter, which actually closes the door to prism for as the dev made it only open at exactly 60%, so we can't collect it. Top right you're lead to beleive is your objective, the Golden Fleece, but it's impossible to access. I actually modded this game to teleport me to the top right and that item does nothing, it doesn't even harm you. Pure fake. Anyway we have to time the jump on exit for this room so we land in the correct place. Also I haven't found a way to avoid damage from the monster, avoiding it just makes it worse
Room 17 (Green/Magenta): If you look carefully at the centre right just as you enter, you can see the wall plotted and then quickly removed as the check for Success = 60 goes off.
Room 18 (Magenta/Blue): It's very easy to get stuck on the bat, so I wait to let it lower. Also when leaving the central passage to the left, if you're the gargoyle you're still in the air when you hit the edge of the room and then you get stuck in the wall. You need to jump as the human to make it. I failed to do that here and lost a bit of time & health falling straight now, as well as two other mistakes, lost quite a bit of time here
Room 19 (cyan/blue): The prism 4 exit is now closed. Also there's a required secret passage back to the upper world here. In theory we could save a load of time not going back for the health, but I don't think it's possible to conserve enough health and still complete the game. Also we drop down to the lower section ASAP because we need to guide the harpy down low enough to bounce off its back and get out
Room 20 (red/cyan): Not much to stay here, this room is just really really annoying
Room 22 (yellow/red): If doing an any% run you could exit here and finish the game, but this is a 100% run. Slightly different route as the gargoyle including a precise jump to avoid hitting your head on either platform
Room 23 (magenta/green): Finally some health. I think wall jumping off the left wall might be a quicker method
Room 24 (green/white): Now we get the secret passage, taking us back to the prism 2 room
Room 26 (red/blue): We've reached our objective, the golden fleece. You can only see/collect it if you're the human. Oh and the exit that has opened is a trap and will instakill you if you change room. On getting the fleece you lose the gargoyle and a new mechanic is introduced
From here it's just a retread of the route to the exit room only having to deal with the crumbling floor. No new stragegies, just try to conserve health.
Final room: The final boss doesn't actually do much damage, so if you've conserved enough health you can just fall straight through it rather than digging!